프리셋을 이용하면 컴포넌트, 임포터, 관리자 등 Unity의 모든 요소를 코딩 없이도 커스터마이즈할 수 있습니다. 프리셋은 개발팀의 규모와 상관없이 반복 작업을 간소화해주고 디자인 검증을 원활하게 하며, 표준화와 프로젝트 템플릿 구성 등을 도와줍니다.... 더 읽기
So far in this series, I've introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. Th... 더 읽기
In my last post, I wrote about our new Standard Events package, which we've designed to make deep analysis of your game insanely simple. Now... 더 읽기
"What custom events should I implement?" is a question we get asked a lot at Unity Analytics. Believe it or not, asking this doesn't mark yo... 더 읽기
In the harsh chill of a San Diego February...
Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway...
1... 더 읽기
The heat is on!
Last year, Unity Analytics released our beta version of the Heatmap system. It arose from a hack week project, which itself... 더 읽기
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