작성자 Marc Tanenbaum

Standard Events Explained: Part 2 – Application and Progression

So far in this series, I've introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. Th... 더 읽기

8월 9, 20174

Standard Events Explained: Part 1 – Onboarding

In my last post, I wrote about our new Standard Events package, which we've designed to make deep analysis of your game insanely simple. Now... 더 읽기

6월 9, 20174

Introducing Standard Events

"What custom events should I implement?" is a question we get asked a lot at Unity Analytics. Believe it or not, asking this doesn't mark yo... 더 읽기

5월 12, 20179

Hackers, InterWebz, and Fish Tacos

In the harsh chill of a San Diego February... Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway... 1... 더 읽기

2월 22, 20174

Stoking the fire: Heatmaps Rekindled

The heat is on! Last year, Unity Analytics released our beta version of the Heatmap system. It arose from a hack week project, which itself... 더 읽기

6월 29, 201616