With Presets, you can customize the default state of just about anything in Unity – Components, Importers, Managers – without coding. Preset... 더 읽기
So far in this series, I've introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. Th... 더 읽기
In my last post, I wrote about our new Standard Events package, which we've designed to make deep analysis of your game insanely simple. Now... 더 읽기
"What custom events should I implement?" is a question we get asked a lot at Unity Analytics. Believe it or not, asking this doesn't mark yo... 더 읽기
In the harsh chill of a San Diego February...
Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway...
1... 더 읽기
The heat is on!
Last year, Unity Analytics released our beta version of the Heatmap system. It arose from a hack week project, which itself... 더 읽기