작성자 Matt Schell

Customizing Snaps Prototype assets with ProBuilder

+1 10월 7, 20193

We recently introduced Snaps, asset packs designed to help bring your projects to life. Read on to learn how you can benefit from using Snap... 더 읽기

셰이더 그래프를 사용하여 인터랙티브 버텍스 효과 생성

+1 2월 12, 201920

유니티는 셰이더 그래프(Shader Graph)와 경량 렌더 파이프라인(Lightweight Render Pipeline)을 사용하여 원하는 버텍스 효과를 구현할 수 있도록 이 두 가지 기능으로 버텍스의 위치를 인터랙티브하게 이동하는 예시를 제작해보았... 더 읽기

Unity’s Demo Team – The creators behind Unity’s most stunning visuals

5월 25, 20184

With over 3.5-million views, Book of the Dead is hugely popular and many want to know how it was accomplished. Unity evangelist Matt Schell ... 더 읽기

Unity Training Roundup: 2D features & tips

1월 13, 20185

In recent versions of Unity, some incredible 2D tools have been added. Now that we’ve reached a critical mass of 2D features, it feels like ... 더 읽기

Best Live Trainings of 2017: Object pooling, shader writing and particle splatting

12월 16, 201712

This year has been a great year for us in Online Evangelism and next year is shaping up to be even better (and busier!). Coming into the end... 더 읽기

Making cool stuff with ScriptableObjects

11월 20, 201734

I'm Matt Schell, the Senior Screencaster on the Online Evangelism team at Unity. I make stuff in Unity and teach others how to do it via our... 더 읽기

Spotlight on Amplify Shader Editor: Making Your Game Stand Out With Custom Shaders

5월 22, 20172

The first opportunity your game has to grab a potential player’s attention is always through what they see on the screen. Before they even h... 더 읽기

Spotlight on Playmaker: Visual scripting that lets you bypass the code and unleash your creative potential

5월 4, 201723

Playmaker the best-selling visual scripting tool on the Unity Asset Store, with over 2,800 reviews and a 5-star rating average. Learning to... 더 읽기