작성자 Morten Mikkelsen

GGX in Unity 5.3

3월 11, 2016

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... 더 읽기

GGX in Unity 5.3

1월 25, 20169

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... 더 읽기