작성자 Morten Mikkelsen

Normal map compositing using the surface gradient framework in Shader Graph

11월 20, 201911

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and grap... 더 읽기

GGX in Unity 5.3

3월 11, 2016

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... 더 읽기

GGX in Unity 5.3

1월 25, 20169

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... 더 읽기