작성자 Na'Tosha Bard

Do You Want to Make Your Studio More Diverse?

Hi, I’m Na’Tosha!  I work as Lead of Engineering Tools in R&D here at Unity, and I write and tweet about various things.  One of the iss... 더 읽기

6월 2, 201677

Unity Comes to Linux: Experimental Build Now Available

Hello again, lovely people! Last month, I wrote a blog post detailing our plans for Unity on Linux.  Well, I'm back again to tell you the b... 더 읽기

8월 26, 2015234

The State of Unity on Linux

Hello lovely people! Last week at Unite Europe, the Unity roadmap was made public, and it included a highly-voted feature on our feedback... 더 읽기

7월 1, 2015217

4.6 is Released with Source for UI System!

Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... 더 읽기

11월 26, 201458

Getting Started as a Contributor to our Open-Source Projects

Unity and Open-Source Last month at Unite, we announced our Open-Source initiative, where we will be opening the source to various componen... 더 읽기

9월 16, 201416

More Open-Source Initiatives from Unity

Our community is full of users who rely on Unity -- whether it be for work, for play, or both. Knowing that, we’ve been thinking about new w... 더 읽기

8월 20, 201452

Katana: Leveraging Open-Source Tools for Continuous Integration

For a few years, Unity has used TeamCity from JetBrains for automated building and testing.  As the R&D team grew here at Unity, the dem... 더 읽기

6월 2, 20148

Linux Publishing in Unity 4.0

It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... 더 읽기

11월 22, 201228

Introducing Humble Indie Bundle 6 . . . featuring Rochard!

Hey! It’s your resident Penguin Pushers here, and we’ve got some exciting news! Humble Indie Bundle 6 is launching today, featuring Rochard:... 더 읽기

9월 18, 20128

Unity 4: Linux Publishing Preview: What, How, and Wherefore

Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... 더 읽기

7월 3, 201283

Build Engineering and Infrastructure: How Unity Does It

Hello!  I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome U... 더 읽기

10월 21, 201117