Hi, I’m Na’Tosha! I work as Lead of Engineering Tools in R&D here at Unity, and I write and tweet about various things. One of the iss... 더 읽기
Hello again, lovely people!
Last month, I wrote a blog post detailing our plans for Unity on Linux. Well, I'm back again to tell you the b... 더 읽기
Hello lovely people!
Last week at Unite Europe, the Unity roadmap was made public, and it included a highly-voted feature on our feedback... 더 읽기
Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... 더 읽기
Unity and Open-Source
Last month at Unite, we announced our Open-Source initiative, where we will be opening the source to various componen... 더 읽기
Our community is full of users who rely on Unity -- whether it be for work, for play, or both. Knowing that, we’ve been thinking about new w... 더 읽기
For a few years, Unity has used TeamCity from JetBrains for automated building and testing. As the R&D team grew here at Unity, the dem... 더 읽기
It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... 더 읽기
Hey! It’s your resident Penguin Pushers here, and we’ve got some exciting news! Humble Indie Bundle 6 is launching today, featuring Rochard:... 더 읽기
Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... 더 읽기
Hello! I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies. While speaking with users at the awesome U... 더 읽기