작성자 Pierre Paul Giroux

Unity 2017.1 feature spotlight: Playable API

It’s time. It’s been a long run, but here we are: in Unity 2017.1 the Playable API is out of experimental. The graph-like Playable API al... 더 읽기

8월 2, 201748

Unleashing Animation and Audio

Wayne Johnson and I have presented the Playable API at GDC 2016 and we would like to share with you what we have talked about. The Playable... 더 읽기

4월 13, 201621

Having fun with the new Mecanim features

Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0.  Today I want to show you some of th... 더 읽기

2월 11, 201541

Shiny new animation features in Unity 5.0

The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... 더 읽기

6월 26, 201459

Mecanim and default values

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... 더 읽기

5월 30, 201445