UPDATED Dec 12, 2017: We have made significant changes to our plans for the input system. Please read our forum post for details.
In Inpu... 더 읽기
If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... 더 읽기
"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... 더 읽기
The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... 더 읽기
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... 더 읽기
Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality.
The ... 더 읽기
The winners of the Kongregate Unity Game Contest have been found!
The Kongregate Unity Game Contest with prizes worth a total of $25.000... 더 읽기
Submit a Unity game to Kongregate by Feb. 15, 2011 and you can win $10,000!
Kongregate is now finally open for Unity games! To celebrate, w... 더 읽기
At Unite '09 Paulius Liekis and I did a presentation on Character Animation Tips & Tricks. We discussed a range of animation techniques ... 더 읽기
Unity keeps growing in every respect; not least our user community. The Unity Forums get more and more users and we welcome them all!
Som... 더 읽기
We see new games being made with Unity at an ever increasing rate. A lot of them get picked up by the gaming media thanks to the sprawling c... 더 읽기
This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. T... 더 읽기
This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projec... 더 읽기
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