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Unity 2020.1에서는 씬의 컨텍스트를 닫을 필요 없이 프리팹 모드를 시작할 수 있습니다. 즉, 씬에서 인스턴스를 통해 프리팹 에셋을 열면 배경이 흑백 처리된 상태에서 편집할 수 있습니다. Unity 2018.3에 프리팹 모드가 도입되었을 ... 더 읽기
UPDATED August 2020: The Input System is now is now verified for Unity 2019 LTS and later. See this page for up to date information. UPDA... 더 읽기
If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... 더 읽기
"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... 더 읽기
The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... 더 읽기
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... 더 읽기
Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality. The ... 더 읽기
The winners of the Kongregate Unity Game Contest have been found! The Kongregate Unity Game Contest with prizes worth a total of $25.000... 더 읽기
Submit a Unity game to Kongregate by Feb. 15, 2011 and you can win $10,000! Kongregate is now finally open for Unity games! To celebrate, w... 더 읽기
At Unite '09 Paulius Liekis and I did a presentation on Character Animation Tips & Tricks. We discussed a range of animation techniques ... 더 읽기
Unity keeps growing in every respect; not least our user community. The Unity Forums get more and more users and we welcome them all! Som... 더 읽기
We see new games being made with Unity at an ever increasing rate. A lot of them get picked up by the gaming media thanks to the sprawling c... 더 읽기
This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. T... 더 읽기
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