작성자 Rune Skovbo Johansen

Developing the new input system together with you

4월 12, 2016111

UPDATED Dec 12, 2017: We have made significant changes to our plans for the input system. Please read our forum post for details. In Inpu... 더 읽기

A Primer on Repeatable Random Numbers

1월 7, 201520

If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... 더 읽기

In the Labs: Custom Build Configurations

10월 2, 201447

"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... 더 읽기

Overview of the New UI System

5월 28, 2014112

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... 더 읽기

Automatic Setup of a Humanoid

2월 7, 201324

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... 더 읽기

Semantic Game Builder Interface to be Integrated Into Unity

4월 1, 201224

Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality. The ... 더 읽기

Kongregate Unity Game Contest Winners!

3월 9, 20112

The winners of the  Kongregate Unity Game Contest have been found! The Kongregate Unity Game Contest with prizes worth a total of $25.000... 더 읽기

Kongregate Unity Game Contest!

12월 29, 201011

Submit a Unity game to Kongregate by Feb. 15, 2011 and you can win $10,000! Kongregate is now finally open for Unity games! To celebrate, w... 더 읽기

New Character Animation / 3rd Person Shooter Demo

2월 11, 20107

At Unite '09 Paulius Liekis and I did a presentation on Character Animation Tips & Tricks. We discussed a range of animation techniques ... 더 읽기

New UnityAnswers Community Site

11월 16, 20096

Unity keeps growing in every respect; not least our user community. The Unity Forums get more and more users and we welcome them all! Som... 더 읽기

Building Buzz for Your Game

10월 5, 20094

We see new games being made with Unity at an ever increasing rate. A lot of them get picked up by the gaming media thanks to the sprawling c... 더 읽기

Summer of Code: Detonator Framework Released!

9월 17, 200932

This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. T... 더 읽기

Summer of Code: Progress of Cutscene Editor

8월 21, 200925

This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projec... 더 읽기