작성자 Sebastien Lagarde

Creating immersive, photorealistic VR experiences with the High Definition Render Pipeline

+2 3월 12, 20207

We’re officially bringing virtual reality to the High Definition Render Pipeline (HDRP). In 2019.3 with package version 7.2.0, HDRP is now v... 더 읽기

HDRP: Out of Preview in 2019.3

2월 24, 202013

Version 7.2.0 of the HDRP package is now out of Preview and verified for production. That means we guarantee stability, platform support and... 더 읽기

현실과 가상의 만남

+2 4월 11, 20198

2019년 3월 유니티는 NVIDIA RTX 기술이 실시간 레이트레이싱(ray tracing)을 지원한다는 소식을 전했습니다. 실시간 레이트레이싱은 Unity의 고해상도 렌더 파이프라인(HDRP)에 극사실적 조명을 구현하여 Unity의 시각 효과 기능... 더 읽기

The High Definition Render Pipeline: Focused on visual quality

3월 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... 더 읽기

Photogrammetry in Unity: Making Real-World Objects into Digital Assets

3월 12, 201822

Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects th... 더 읽기

An Artist-Friendly Workflow for Panoramic HDRI

8월 28, 2016

SIGGRAPH course 2016: An Artist-Friendly Workflow for Panoramic HDRI Image-based lighting (IBL) with high dynamic range images (HDRI) is ... 더 읽기