작성자 Shanti Zachariah

소규모 인디 스튜디오의 게임 제작 방식

8월 3, 20188

인디 개발자들이 Unity를 사용하여 개발하는 독창적이고 창의적이면서도 재미있는 게임에 감탄하고 놀랄 때가 많습니다. Unity는 인디 개발자들이 제작 과정에서 재정과 운영에 관한 어려움을 극복할 수 있도록 다른 인디 스튜디오들의 성공 비결을 공유하고... 더 읽기

VR is a wild place. Time to plant your flag.

7월 22, 201514

As Unity engineer Lucas Meijer said during the Unite Europe keynote, the kinds of VR experiences and interaction models that will set standa... 더 읽기

The freedom to create your own kind of beautiful

7월 17, 20157

It thrilled us to see so much high-quality, cross-platform content on display at Unite Europe. Iestyn Lloyd and Adam Simonar were two speake... 더 읽기

From camping in the classroom, to a real game dev studio

7월 3, 20137

The following post was written by Steffen Kabbelgaard, CEO of indie studio BetaDwarf. At the end of this post you can watch a short video in... 더 읽기

Commercial success with Unity’s free technology and tools

5월 28, 201311

We recently chatted with a couple of indie customers who released successful commercial content with the free version of Unity and the Basic... 더 읽기

How four indies conquered Kickstarter Part II

5월 12, 2013

Last Friday we published Part I of our story on how four indie customers successfully funded their games with Kickstarter. Part I focused ma... 더 읽기

How four indie teams got funded with Kickstarter: Part I

5월 3, 20134

The current Kickstarter landscape is crowded with spectacular successes and a fair share of dashed hopes. Launching your own funding project... 더 읽기

Three Ninja Camp VII projects at a glimpse

12월 7, 201250

Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got  three weeks to jam on awesome new p... 더 읽기