작성자 Silvia Rasheva

WWDC18: Book of the Dead debuts on MacBook Pro; ARKit 2 available for Unity devs

What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. ... 더 읽기

+2 6월 5, 201815

실행 가능한 아담 데모 및 에셋 발매

GDC 2016에서 아담 데모 의 짧은 버전을 공개한 바 있는데요. 올 여름엔 Unite 유럽 컨퍼런스에서 풀 버전을 실시간으로 보여드릴 수 있었습니다. 그리고 오늘 아담 데모에 등장한 캐릭터, 환경, GFX 팩과 더불어 실행 가능한 버전을 다운로드하... 더 읽기

11월 1, 201644

Texturing high-fidelity characters: Working with Quixel Suite for Unity 5

Following the release of the assets from our demo “The Blacksmith”, we got many requests for more information on the artistic side of creati... 더 읽기

2월 2, 20164

Bedroom demo: Archviz with SSRR

As you may know, Unity 5.3, due early December, is currently scheduled to come with screen-space raytraced reflections. So earlier this year... 더 읽기

11월 10, 201588

The Blacksmith Releases: Executable, Assets, Tools and Shaders

Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, h... 더 읽기

6월 24, 201583

Making of The Blacksmith: Animation, Camera effects, Audio/Video

In this blog post we’ll be sharing our animation pipeline, and our approach to the post effects and audio and video output in the short film... 더 읽기

6월 22, 201517

Making of The Blacksmith: Scene setup, Shading, Lighting

In the previous blog posts in this series we have looked at the team that created The Blacksmith, and the art production process that establ... 더 읽기

6월 17, 201525

Making of The Blacksmith: Concept and Art Production

For our second blog post in this series, the team reveals some sources of inspiration behind The Blacksmith, share key concept work, and off... 더 읽기

6월 15, 201511

The Blacksmith FAQ & Unity’s Demo Team

Since showing our short film The Blacksmith at GDC 2015 in March, we've received many questions from our community. Here we introduce the te... 더 읽기

6월 11, 201516