작성자 Silvia Rasheva

WWDC18: Book of the Dead debuts on MacBook Pro; ARKit 2 available for Unity devs

+2 6월 5, 201815

What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. ... 더 읽기

실행 가능한 아담 데모 및 에셋 발매

11월 1, 201644

GDC 2016에서 아담 데모 의 짧은 버전을 공개한 바 있는데요. 올 여름엔 Unite 유럽 컨퍼런스에서 풀 버전을 실시간으로 보여드릴 수 있었습니다. 그리고 오늘 아담 데모에 등장한 캐릭터, 환경, GFX 팩과 더불어 실행 가능한 버전을 다운로드하... 더 읽기

Texturing high-fidelity characters: Working with Quixel Suite for Unity 5

2월 2, 20164

Following the release of the assets from our demo “The Blacksmith”, we got many requests for more information on the artistic side of creati... 더 읽기

Bedroom demo: Archviz with SSRR

11월 10, 201588

As you may know, Unity 5.3, due early December, is currently scheduled to come with screen-space raytraced reflections. So earlier this year... 더 읽기

The Blacksmith Releases: Executable, Assets, Tools and Shaders

6월 24, 201583

Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, h... 더 읽기

Making of The Blacksmith: Animation, Camera effects, Audio/Video

6월 22, 201517

In this blog post we’ll be sharing our animation pipeline, and our approach to the post effects and audio and video output in the short film... 더 읽기

Making of The Blacksmith: Scene setup, Shading, Lighting

6월 17, 201525

In the previous blog posts in this series we have looked at the team that created The Blacksmith, and the art production process that establ... 더 읽기

Making of The Blacksmith: Concept and Art Production

6월 15, 201511

For our second blog post in this series, the team reveals some sources of inspiration behind The Blacksmith, share key concept work, and off... 더 읽기

The Blacksmith FAQ & Unity’s Demo Team

6월 11, 201516

Since showing our short film The Blacksmith at GDC 2015 in March, we've received many questions from our community. Here we introduce the te... 더 읽기