작성자 Stacey Haffner

Speed up your team with the Unity Accelerator

9월 11, 201911

The Unity Accelerator can help your team iterate faster by reducing project update wait times by up to 90%. No one likes to wait for things... 더 읽기

Collaborate Developer Diary #1: Exploring the New Design

7월 1, 201916

Based on a set of guiding principles focused on delivering value to teams with diverse skill sets, we are designing a brand new experience f... 더 읽기

The first steps to a new Collaborate

5월 23, 201918

Developers have hit many challenges with Collaborate - our solution for managing changes to project source files. We've started to rebuild C... 더 읽기

Announcing the release of Unity Integrations

12월 7, 20187

Unity Integrations lets you connect key Unity services to popular productivity and communication tools like Slack, Jira, and Discord. It’s a... 더 읽기

Performance Reporting is now Cloud Diagnostics

11월 6, 201810

Better name, new features, and now accessible to Unity Personal Edition users! If you’re familiar with Performance Reporting, then Unity Clo... 더 읽기

퍼포먼스 리포팅의 새로운 기능

10월 15, 20186

퍼포먼스 리포팅(Performance Reporting)은 게임을 실행할 때 플레이어가 겪는 문제를 파악하고 우선 순위를 정하는 데 매우 유용한 툴입니다. 현재 Plus 및 Pro 구독자에게 제공되는 이 Unity 서비스를 사용하면 처리되지 않은 예외... 더 읽기