작성자 Tim Cooper

셰이더 그래프 소개: 비주얼 에디터로 셰이더 구축

2월 27, 201833

Unity 2018.1은 새로운 수준의 관리 기능과 유연함을 제공하며, 특히 셰이더 그래프(Shader Graph)는 2018.1에 도입된 기능 중 가장 두드러지는 기능입니다. 전문가 수준이 아니더라도 흐르는 용암, 끈적거리는 점액질 더미, 아름다운 ... 더 읽기

The Lightweight Render Pipeline: Optimizing Real Time Performance

2월 21, 201816

Update: LWRP is now out of preview and production-ready. Get more info in our 2019.1 release post. In a recent blog post we introduced th... 더 읽기

Scriptable Render Pipeline Overview

1월 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... 더 읽기

2018 and Graphics

1월 18, 201851

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... 더 읽기

Cinematic Image Effects (pre-release)

12월 10, 201540

Hi! At Unity we are currently developing a number of new Image Effects. The idea behind these effects is that they should look amazing and s... 더 읽기

Making the UI Backend Faster

9월 7, 201542

In Unity 4.6 / 5.0, the generation of batches for rendering of the UI system is very slow. This is due to a few factors, but ultimately our ... 더 읽기

4.1 Graphics Features

3월 15, 201317

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... 더 읽기

Unity Serialization

10월 25, 201220

So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted ... 더 읽기

Cursor API

10월 22, 201224

Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... 더 읽기

Unity 4: AAA graphics and performance for your mobile games

7월 5, 201233

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... 더 읽기