Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmappi... 더 읽기
As a follow-up to my Getting Started with Unity blog post, I wanted to bring your attention to three recent tutorial sites:
First up ... 더 읽기
We're having a great Summer: We passed the 200,000 user mark, we passed the 30 million webplayer mark, we won the Develop Grand Prix, and we... 더 읽기
Last weekend the staff of Unity's SF office were setting desks up in our new office. We're now in the historic Jackson Square neighborhood n... 더 읽기
When Valve's popular Steam distribution system was released for the Mac last week, Muse Games's Alex Jarocha-Ernst wrote the following:
Mus... 더 읽기
Thanks to everyone who came by our booth; you helped to make this our best GDC yet! Our booth drew a crowd from the time the doors opened un... 더 읽기
GDC is nearly upon us, I can't believe it! We've got so much going on at this year's show — there will be plenty of chances for people to ... 더 읽기
In addition to all of our other GDC activities, we're going to be joined in our booth with a selection of great partners. This is a win-win ... 더 읽기
There's a lot to learn about Unity, much of which can be accessed through our support page, but it can be a little daunting to know where to... 더 읽기
The fun guys over at PC gaming enthusiast site Rock, Paper, Shotgun are making a RPS themed game, with the help of their community, and deta... 더 읽기
I'm pleased to announce that we released Unity iPhone 1.5.1 yesterday. Unity iPhone 1.5.1 includes improved XCode support and improved Asse... 더 읽기
GamesIndustry.biz's Phil Elliott talks to Unity CCO Nicholas Francis about iPhone development and the growth of Unity Technologies in this i... 더 읽기
ShogunGamer's Corey Rollins did a great interview with EA Tiburon's Greg Rinaldi about his team's experience using Unity to create Tiger Woo... 더 읽기
Made With Unity
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