작성자 Thomas Petersen

The Unity Engine QA Process

5월 18, 20163

We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts g... 더 읽기

The Great Incident Bash of 2015

8월 17, 201524

It’s been 1.5 years since we last did an incident bash, so time was ripe for executing another in order to get some fresh data. Enter the Gr... 더 읽기

The new QA mini site

9월 25, 20148

The QA mini site is a one stop place for our blogs, our public test suites, the Unity Test Tools and the patch releases. You will be able to... 더 읽기

Sustained Engineering: Patch builds

5월 15, 201441

In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... 더 읽기

Unity Test Tools Released

12월 18, 201340

Thus we made the decision to make Unity Test Tools available for our users, which we hope will help you attain a high quality in your code... 더 읽기

A vote for a bug

11월 20, 201330

Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that ar... 더 읽기

Bug Reports, Incidents and some bashing

10월 28, 201327

We wanted answers to a few questions: How many bugs can we find in those reports? How good is our rating system? (brief explanation be... 더 읽기

Committed to Quality

7월 17, 201312

Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on qua... 더 읽기

Unity QA status for 4.2

5월 9, 201325

Our next upcoming release is Unity 4.2. Without actually going into what it's going to contain in terms of features, let's take a look at th... 더 읽기

Short Cycle Development

3월 8, 201319

The Problem In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... 더 읽기

Testing Unity 4.0

11월 14, 201223

In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... 더 읽기

I like numbers!

8월 1, 201216

Time has come for a deeper dive into the number crunching that is also a part of being in quality assurance. I like numbers. I love spreadsh... 더 읽기

Testing Unity part 2

5월 24, 201216

Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... 더 읽기