작성자 Will Freeman

Inside Look: Best Practices for Moving from Internal Game Engine Technology

Game developer studios of all sizes are making the move from using or supplementing in-house technology to adopting an external engine like ... 더 읽기

7월 31, 201530

Making Your Mobile Game a Success. Part Four: Building Community

Meeting with a success on mobile is ultimately about your players, which means serving a community is of prime importance. Here three studio... 더 읽기

5월 27, 20151

Making Your Mobile Game a Success. Part Three: Acquiring Users

In the latest in our series of blog posts bringing you insights from Unity users that have thrived in the mobile space, top developers share... 더 읽기

5월 8, 20157

Making Your Mobile Game a Success. Part Two: The Premium Option

In the latest in our series of blog posts bringing you insights from Unity users that have that have thrived in the mobile space, the expert... 더 읽기

4월 30, 201516

Making Your Mobile Game a Success. Part One: F2P Game Design

In the first of a series of pieces sharing advice from Unity users that have that found success in the mobile space, we look at the basic co... 더 읽기

4월 23, 201519

How Spry Fox harnessed Cloud Build

As an early adopter of Unity Cloud Build, prolific developer Spry Fox has found work on its next game Alphabear moving forward at a tremendo... 더 읽기

1월 19, 20154

Unity developers shine at Ludum Dare 30

The history of the Ludum Dare development contest arguably stretches back to the dawn of game jams. The inaugural Ludum Dare took place w... 더 읽기

9월 23, 20144