London Southbank University, April 25th 2012 marked the 1 year anniversary of London Unity Usergroup. A celebration complete with free t-shi... 더 읽기
Thursday 29th March 2012 saw the tenth London Unity Usergroup, and a fantastic talk by Tom Betts. Tom specialises in procedural and generati... 더 읽기
Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... 더 읽기
Game Developers Conference 2012, San Francisco was the biggest show for Unity to date. Showcasing the exciting new features of Unity 3.5, an... 더 읽기
A few months ago, we got to see ‘Super Spring Break Speed Boat Hero SD’ in a talk by Russ Morris and George Buckingham from PLA studios, an ... 더 읽기
January 25th 2012, London Southbank University was host to the monthly London Unity usergroup. Organisers Russ Morris and Jasper Stocker wer... 더 읽기
Yesterday marked a huge milestone for Unity - releasing a public beta preview of our upcoming version 3.5 (Okay so you're excited, you someh... 더 읽기
November 24th 2011, London Southbank University is host to the monthly London Usergroup. In this session, Will Goldstone and Christopher Pop... 더 읽기
The London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riots), ... 더 읽기
At the latest London Unity User Group, the evening kicked off with a beginner talk by Jasper Stocker, and was followed by 'Open Mic' talks b... 더 읽기
London Southbank University, 23rd June 2011 – Unity users, newcomers and developers gather at the third London Unity User Group (LUU... 더 읽기
Today sees the public launch of the excellent Augmented Reality plugin for Unity from String.
Focusing intensively on creating their tech... 더 읽기
London Southbank University, 18th May 2011 - Unity users, newcomers and developers gather at the second London Unity User Group (LUU... 더 읽기
Made With Unity
게임 제작, 운영, 수익화 등의 목적에 적합한 솔루션입니다.
BIM 데이터를 실시간 3D로 전환하여 더 나은 의사 결정을 내리세요.
실제 공간에 완전히 통합되는 지능형 증강 현실 경험을 제작하세요.
AI 지원 아트 제작으로 단축된 워크플로를 통해 극사실적인 월드를 만들 수 있습니다.
Unity 프로젝트 빌드를 네트워크에 연결되어 있는 하드웨어로 오프로딩할 수 있는 라이선스 솔루션입니다.