작성자 Zdravko Pavlov

Book of the Dead: Photogrammetry Assets, Trees, VFX

6월 15, 20184

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, ... 더 읽기

Adam – VFX in the real-time short film

1월 4, 201720

We are continuing our series of blog posts from last year, this time featuring a technical, behind-the-scenes glimpse of how the visual effe... 더 읽기