Greeting Unity developers! A couple months ago we at Camouflaj published Remastering Republique: The Journey to Unity 5, a series of videos,... 더 읽기
What makes someone with a highly successful career as an Environment Artist, Lead Artist and Art Director on AAA titles decide to make the j... 더 읽기
Now that Unity 5.0 is here, many of you have been asking what is actually in Unity 5.0 and how best to learn it. We have a few ways of getti... 더 읽기
With the Unity 5 release drawing ever closer, it’s time to update you on how it will affect the Asset Store!
If you use Asset Store assets
... 더 읽기
Introducing APM Music! For over a decade, APM Music have been the go-to music resource for AAA game publishers and developers, providing a c... 더 읽기
Eric “Dok” Wager is a French sound engineer with almost twenty years of experience in music and French cinema. Currently, he provides intera... 더 읽기
In fact, the Asset Store was a rip roaring success pretty much from the get go. Within three months of launch in 2010 there were already 10,... 더 읽기
Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... 더 읽기
Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... 더 읽기
Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get?
After 15 months, Nicola... 더 읽기
“First of all, don’t start with the mentality “I have to do everything myself, I’m an indie”. Sometimes it’s good to learn. But if you say t... 더 읽기
Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief that you feel when you find out that “there’... 더 읽기
Fuse by Mixamo. Save 20% 'til June 11th!
Want unique characters in your 3D projects? Fuse gives you the ability to quickly create quality ... 더 읽기
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