During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... 더 읽기
There are thousands of editor extensions out there, some are only used by developers on specific projects, but a lot of them are accessible ... 더 읽기
They capture all imaginable movements, from breakdancing, throwing enchantments or swinging a katana to sitting and drinking coffee. We pick... 더 읽기
Few days ago we released version 1.2 of Unity Test Tools. Today, I would like to highlight some of the recent changes and discuss main pain ... 더 읽기
Thomas Was Alone is an award winning indie puzzle platformer game. Though Mike is an experienced game designer, he first learned Unity while... 더 읽기
Greetings all! I'm pretty chuffed that Simplygon's AAA quality mesh reduction and automatic LOD technology is now available to Unity users ... 더 읽기
I'm pretty fond of Kii, with whom Unity has a very amicable relationship! They've got what I think is one of the most promising backend-as-... 더 읽기
*** Updates! * Added simple arcade style 2-axis aircraft control example. * Added “Handheld Camera” prefab. Has realistic fuzzy tracking ... 더 읽기
(This guest blog post comes from our online service partner, Kii) With Kii, game developers get a fast and scalable backend, powerful... 더 읽기
Facts about Christian: Favorite games: Old-school shooters, mostly Quake 1, Team Fortress, and Bioshock Favorite GA tool: Heatmaps Favori... 더 읽기
You have a website, right? Or a blog? When posting about the Asset Store, it’s good to show which one of all the amazing assets are you talk... 더 읽기
Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... 더 읽기
Exciting news! GameAnalytics and Unity Technologies have partnered up to bring developers an unprecedented analytics solution! Analytics ha... 더 읽기