다음을 구독:

Rendering and shading in ADAM: Episode 3

+1 1월 24, 20189

Have you seen ADAM: The Mirror and ADAM: Episode 3 yet? These two short films have captivated millions of viewers, and many are eager to know how Neill Blomkamp and his team did such cool effects in real-time. Read our in-depth, behind-the-scenes posts on lighting, Alembic suppor... 더 읽기

Have you seen ADAM: The Mirror and ADAM: Episode 3 yet? These two short films have captivated millions of viewers, and many are eager to know how Neill Blomkamp and his team did such cool effects in real-time. Read our in-depth, behind-the-scenes posts on lighting, Alembic suppor... 더 읽기

Lighting tips & tricks in the ADAM films

12월 7, 201716

Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: Episode 3? Read our in-depth, ... 더 읽기

Timeline: Keeping the ADAM films on track

12월 6, 20176

One of the biggest bottlenecks in film production is waterfall development. Read how Neill Blomkamp’s Oats Studios used Unity’s Timeline feature and Multi-Scene editing s... 더 읽기

They are what they wear: Clothing simulation in ADAM

12월 5, 20172

In ADAM: E2 & E3, director Neill Blomkamp and Oats Studios produced the highest fidelity clothing ever in Unity. Learn how they built real garments from old-school se... 더 읽기

ADAM: The evolution of Alembic support in Unity

Read how ADAM’s facial mocap and cloth simulation got into Unity, producing highly realistic CG humans, all rendered at 30 FPS in real time.... 더 읽기

12월 4, 201742

Adam – Step by Step

When we showed the Adam demo for the first time at GDC last year, everyone was blown away by the look and quality achieved with Unity. But s... 더 읽기

1월 11, 201714

Adam – VFX in the real-time short film

We are continuing our series of blog posts from last year, this time featuring a technical, behind-the-scenes glimpse of how the visual effe... 더 읽기

1월 4, 201720

실행 가능한 아담 데모 및 에셋 발매

GDC 2016에서 아담 데모 의 짧은 버전을 공개한 바 있는데요. 올 여름엔 Unite 유럽 컨퍼런스에서 풀 버전을 실시간으로 보여드릴 수 있었습니다. 그리고 오늘 아담 데모에 등장한 캐릭터, 환경, GFX 팩과 더불어 실행 가능한 버전을 다운로드하... 더 읽기

11월 1, 201644

Adam – Animation for the real-time short film

I am Krasimir Nechevski, and I am the animation director in Unity’s demo team. Even though I have a degree as a software engineer, I have be... 더 읽기

8월 31, 201616

ADAM – Assets creation for the real time short film

My name is Plamen (Paco) Tamnev and I was responsible for a lot of the assets used in our demo Adam. I previously worked as a character arti... 더 읽기

8월 9, 201615

ADAM – Production design for the real-time short film

We are launching a series of articles about the making of our latest demo, ADAM. Over the course of the next several weeks, we will cover va... 더 읽기

7월 7, 201632