In the harsh chill of a San Diego February...
Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway...
1... 더 읽기
The Games-as-a-Service model offers a way to keep your mobile games fresh because you can continually release launch campaigns, IAP sales, g... 더 읽기
It might be landing your next big role at a game studio or finding more projects to work on... whatever your career aspirations are, here ar... 더 읽기
Rewarded video ads can be an effective way to generate revenue for your mobile game. In fact, if you design ad implementations well and offe... 더 읽기
안드로이드 및 iOS 플레이어들은 하루에 거의 비슷한 평균 플레이 횟수를 보이고 있습니다. (2.4 vs. 2.38).
안드로이드 플레이어들은 하루에 평균6분 유니티 게임을 즐기고 iOS에서 유니티 게임을 즐기는 시간은 평균 1... 더 읽기
Majid Khosravi had been a gamer his whole adult life. Developing software was just something he did for a living. That is, until he began to... 더 읽기
Unity Cloud Build is a continuous integration service for games and apps built in Unity. Unity Cloud Build makes it simple and easy to creat... 더 읽기
The Unity Ads team has been hard at work on the next release of our platform, and it’s now and available for use!
Download now in ... 더 읽기
Starring Unity Analytics
“It is a capital mistake to theorize before you have all the evidence,” wrote Sir Arthur Conan Doyle in one of his... 더 읽기
The Q2 2016 edition of the “Games by the Numbers” report is now available! This quarterly report reveals global game install trends across d... 더 읽기
Game Hive has been pioneering the new era of mobile gaming since 2008. Starting with just two co-founders, Game Hive has now grown into a th... 더 읽기
The heat is on!
Last year, Unity Analytics released our beta version of the Heatmap system. It arose from a hack week project, which itself... 더 읽기
'You can’t put ads in a battle builder,' Next Games' peers told them. 'No one’s ever done it and it will never work.' This was the general m... 더 읽기
Made With Unity