안드로이드 및 iOS 플레이어들은 하루에 거의 비슷한 평균 플레이 횟수를 보이고 있습니다. (2.4 vs. 2.38).
안드로이드 플레이어들은 하루에 평균6분 유니티 게임을 즐기고 iOS에서 유니티 게임을 즐기는 시간은 평균 1... 더 읽기
Majid Khosravi had been a gamer his whole adult life. Developing software was just something he did for a living. That is, until he began to... 더 읽기
Unity Cloud Build is a continuous integration service for games and apps built in Unity. Unity Cloud Build makes it simple and easy to creat... 더 읽기
The Unity Ads team has been hard at work on the next release of our platform, and it’s now and available for use!
Download now in ... 더 읽기
Starring Unity Analytics
“It is a capital mistake to theorize before you have all the evidence,” wrote Sir Arthur Conan Doyle in one of his... 더 읽기
The Q2 2016 edition of the “Games by the Numbers” report is now available! This quarterly report reveals global game install trends across d... 더 읽기
Game Hive has been pioneering the new era of mobile gaming since 2008. Starting with just two co-founders, Game Hive has now grown into a th... 더 읽기
The heat is on!
Last year, Unity Analytics released our beta version of the Heatmap system. It arose from a hack week project, which itself... 더 읽기
'You can’t put ads in a battle builder,' Next Games' peers told them. 'No one’s ever done it and it will never work.' This was the general m... 더 읽기
Unity Analytics released the second edition of the “Games by the Numbers” report, which employs data to reveal game install trends across di... 더 읽기
Our user account experience is evolving to support a more diverse range of teams, whose members are often spread out geographically and incl... 더 읽기
A recent study, “In-Game Advertising the Right Way: Monetize, Engage, Retain” which emerged from a survey of over 2,000 mobile game develope... 더 읽기