Our user account experience is evolving to support a more diverse range of teams, whose members are often spread out geographically and incl... 더 읽기
Unity Analytics released the second edition of the “Games by the Numbers” report, which employs data to reveal game install trends across di... 더 읽기
A recent study, “In-Game Advertising the Right Way: Monetize, Engage, Retain” which emerged from a survey of over 2,000 mobile game develope... 더 읽기
A new Unity report called, “In-Game Advertising the Right Way: Monetize, Engage, Retain” indicates that any preconceptions one might have ab... 더 읽기
Thanks for your interest in Certifications. This post is out-of-date, so check out certifications.unity.com for the latest info.
In talking... 더 읽기
Over the last year we've been learning from many of you - how you and your teams work, how you leverage the strength of the Unity community ... 더 읽기
“Our success wouldn’t have been possible without Unity’s great tools," says Jami Laes, Co-founder and CEO of Futureplay while looking back o... 더 읽기
In early February, Unity engineers from Ads, Analytics, Cloud Build, QA and R&D combined forces in Austin, Texas for a hackweek with a m... 더 읽기
Ambitious games are built by teams that work great together. Two mid size studios share how they collaborate in Unity in the following video... 더 읽기
Unity Analytics is Unity’s official analytics solution. No SDK to implement and it’s free! We have been hard at work expanding our analytics... 더 읽기
Greetings! At Unite, we announced the latest and greatest update to Unity Cloud Build. We’ve been listening to your feedback, and have been ... 더 읽기
The Services Window is new in Unity 5.2. It’s your in-editor gateway to Unity Ads, Unity Analytics, Unity Cloud Build, and Unity Multiplayer... 더 읽기
Drumroll please, Unity 5.2 is ready for your downloading pleasure!
Check out Unity IAP, now available in Unity 5.3!
The big news in this l... 더 읽기
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