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Unity 5.2 – your gateway to Unity Services

9월 8, 201578

Drumroll please, Unity 5.2 is ready for your downloading pleasure! Check out Unity IAP, now available in Unity 5.3! The big news in this l... 더 읽기

Synapse Games frees up resources with Unity Cloud Build

9월 2, 201519

Synapse Games is a small indie studio that’s hugely successful. Their games, Tyrant Unleashed and Global Assault, are consistently amongst t... 더 읽기

Games Made For Sharing: Social Game Design

9월 1, 20156

It’s a truism that even in the era of instantly accessible content, nothing quite rivals the power of word of mouth. Social media can help u... 더 읽기

The Story of Ultraflow: Designing with Unity Analytics

8월 18, 201510

This story was written by our intern Eric Tsai In June 2014, 5 students studying at Supinfogame, located in France, came together to prove... 더 읽기

Leveraging Unity Cloud Build for testing large projects

6월 26, 201510

This is a story about how we are using Unity Cloud Build internally and how it can make life easier for you, our users, as well. Read on to ... 더 읽기

Design-Driven In App Purchases: Creating Sustainable Monetization

6월 23, 201511

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A Designer’s Guide To Using Video Ads

4월 15, 20157

Opting For Video Ads: Making a great game is just the start as they say.  Understanding the best way for your game to make revenue is vit... 더 읽기

An Update on Unity Analytics Open Beta

4월 10, 20156

Unity Analytics Open Beta Announces Multiplatform Support, Enhanced Functionality, More Developers Wanted! Two months ago, we introduced ... 더 읽기

Integrating Unity Ads

4월 9, 201527

In this post we are going to look at Unity’s new ad service as well as how to integrate it into your current projects. Our goal is to make i... 더 읽기

Showing ads in your game to make money

2월 2, 201519

A game’s success isn’t determined only by how innovative or popular it is, but also by how effectively it can financially support its creato... 더 읽기

An introduction to advertising

1월 20, 201520

Welcome to the big bad world of advertising. As a game developer, advertising can be a little overwhelming. How do I make money? How do I ac... 더 읽기

How Spry Fox harnessed Cloud Build

1월 19, 20154

As an early adopter of Unity Cloud Build, prolific developer Spry Fox has found work on its next game Alphabear moving forward at a tremendo... 더 읽기

ANNOUNCING THE UNITY ANALYTICS OPEN BETA

1월 15, 201528

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