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Opting For Video Ads: Making a great game is just the start as they say. Understanding the best way for your game to make revenue is vit... 더 읽기
Unity Analytics Open Beta Announces Multiplatform Support, Enhanced Functionality, More Developers Wanted! Two months ago, we introduced ... 더 읽기
In this post we are going to look at Unity’s new ad service as well as how to integrate it into your current projects. Our goal is to make i... 더 읽기
A game’s success isn’t determined only by how innovative or popular it is, but also by how effectively it can financially support its creato... 더 읽기
Welcome to the big bad world of advertising. As a game developer, advertising can be a little overwhelming. How do I make money? How do I ac... 더 읽기
As an early adopter of Unity Cloud Build, prolific developer Spry Fox has found work on its next game Alphabear moving forward at a tremendo... 더 읽기
UPDATE: Now at $3 million At our GDC event, we were proud to announce that the iOS version of Crossy Road has earned over $3 million with U... 더 읽기
In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... 더 읽기
Sharing Is Like Alchemy One of the biggest pleasures of my career has been the chance to be part of the passionate dedicated fan communit... 더 읽기
Ever since we opened up early access to Unity’s official continuous build distribution service to Unity Pro users, we’ve been busy turning y... 더 읽기
Today we’re releasing a new white paper that focuses on the behaviors and habits of mobile gamers, simply titled: Mobile Gaming: Social Moti... 더 읽기
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