테크놀로지

다음을 구독: 테크놀로지

How to use Timeline Signals

5월 21, 20196

Since Timeline's introduction in 2017, we know that you've been patiently waiting for a way to send events. Well, wait no more! Starting in Unity 2019.1, a new feature called Signals helps you send events. Let's dive in and see what this new feature is all about. Signals Here's... 더 읽기

Since Timeline's introduction in 2017, we know that you've been patiently waiting for a way to send events. Well, wait no more! Starting in Unity 2019.1, a new feature called Signals helps you send events. Let's dive in and see what this new feature is all about. Signals Here's... 더 읽기

GPU Lightmapper: A Technical Deep Dive

5월 20, 20197

The Lighting Team is going all-in on iteration speed. We designed the Progressive Lightmapper with that goal in mind. Our goal is to provide quick feedback on any changes... 더 읽기

Obstacle Tower Challenge Round 2 begins today

+1 5월 15, 2019댓글

In February, we launched the first round of the Obstacle Tower Challenge. Since the closing of the round, we have received 2000+ entries from 350+ teams. We want to thank... 더 읽기

Introducing the Animation Rigging preview package for Unity 2019.1

+1 5월 14, 201927

The Animation Rigging package for Unity 2019.1 enables users to set up procedural motion on animated skeletons at runtime. You can use a set of predefined animation const... 더 읽기

Introducing the Profile Analyzer

Have you ever needed to compare the difference in performance between two versions of your project? See the impact of an asset or code chang... 더 읽기

+1 5월 13, 201912

Unity 2019.2 beta is now available

Be among the first to see what new features and enhancements Unity has for you in the next 2019 TECH stream release. In this beta, we’ve inc... 더 읽기

+1 5월 9, 201933

Microsoft and Unity announce HoloLens 2 Development Edition

Releasing later this year alongside the launch of HoloLens 2, the all-new HoloLens 2 Development Edition offers even more value to jump-star... 더 읽기

5월 2, 20194

Improved Unity Ad performance insights with Multi-dimensional Reporting

If you’re a mobile game developer, understanding how well your game is resonating with your players can be difficult. You’ve got a wealth of... 더 읽기

+1 4월 25, 20194

차일디시 감비노, 유니티와 함께 팬들에게 환상적이고 몰입감 높은 AR 경험 제공

차일디시 감비노(Childish Gambino)의 파로스(PHAROS) AR은 세계 최초의 크로스 플랫폼 멀티플레이어 AR 뮤직 앱으로, 현재 Google Play에서 다운로드할 수 있습니다(앱 스토어에도 곧 공개될 예정입니다. 이 애플리케이션은 Un... 더 읽기

+1 4월 24, 20194

2019.1 UIElements의 새로운 기능

UIElements는 Unity에서 제공하는 새로운 보류 모드(retained mode) UI 프레임워크로, 이제부터 Unity 2019.1용 공개 API로 사용할 수 있습니다. 현재로서는 Unity 에디터를 더 쉽게 확장할 수 있는 툴 기능을 제공하... 더 읽기

4월 23, 201944

Unity 2019.1 소개

올해 첫 테크 스트림(TECH Stream) 릴리스로 Unity 2019.1이 공개되었습니다. 이 릴리스에는 버스트 컴파일러(Burst Compiler), LWRP(Lightweight Render Pipeline, 경량 렌더 파이프라인) 및 셰이더 ... 더 읽기

4월 16, 201983

Unity ML-Agents 툴킷 v0.8: 실제 게임을 통한 훈련 속도 향상

이제 머신 한 대에서 여러 개의 Unity 시뮬레이션을 실행하여 훈련 속도를 높일 수 있도록 Unity ML-Agents 툴킷의 새로운 업데이트를 출시했습니다. 이번 업그레이드를 통해 게임 개발자는 심층 강화 학습(DRL, Deep Reinforcem... 더 읽기

+3 4월 15, 20199

Reality vs illusion

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... 더 읽기

+2 4월 11, 20198