테크놀로지

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Scripting Runtime Improvements in Unity 2018.2

7월 11, 201827

We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related to the scripting runtime, thanks to all of the great feedback we have received since the .NET 4.x Equivalent scripting runtime became officia... 더 읽기

We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related to the scripting runtime, thanks to all of the great feedback we have received since the .NET 4.x Equivalent scripting runtime became officia... 더 읽기

2018.2 is now available

7월 10, 201891

Unity 2018.1 marked the start of a new cycle with two major innovations at the core. Together, the Scriptable Render Pipeline (SRP) and Shader Graph give artists and deve... 더 읽기

Rendering in the fast lane: Real-time results for automotive

7월 3, 201812

Learn how a small team achieved jaw-dropping results in no time at all through CAD data import, prep, optimization with PiXYZ, Asset Store packages, and real-time renderi... 더 읽기

Book of the Dead: Quixel, wind, scene building, and content optimization tricks

6월 29, 201817

In this blog series, we will go over every aspect of the creation of our demo Book of the Dead. Today, we will focus on our partnership with Quixel, our wind system, scen... 더 읽기

New Best Practice Guide – Memory Management in Unity

Here in Enterprise Support, we get to help out on many projects, with all kinds of combinations of Unity features. What we see is that 10 ou... 더 읽기

6월 27, 201825

Solving sparse-reward tasks with Curiosity

We just released the new version of ML-Agents toolkit (v0.4), and one of the new features we are excited to share with everyone is the abili... 더 읽기

6월 26, 201817

Bringing connected games within reach with Google Cloud

At Unite Berlin, we announced a strategic alliance with Google Cloud. Together, we are building a suite of features that will help you creat... 더 읽기

6월 21, 201828

Announcing Kinematica: Animation meets machine learning

For years, I’ve been working on a challenging question: what if you could create your game without worrying about building complex animation... 더 읽기

6월 20, 201834

Introducing new Prefab workflows

One of the top requested additions to Unity is the ability to nest Prefabs. But we know a lot of you need many more changes to the Prefab wo... 더 읽기

6월 20, 201821

Connected games, facial mocap, New Prefabs workflow preview, and more news from Unite Berlin

We kicked off Unite Berlin today! We couldn’t be happier to finally share all of the exciting news that we’ve been working on, from our stra... 더 읽기

6월 19, 20188

Unity ML-Agents Toolkit v0.4 and Udacity Deep Reinforcement Learning Nanodegree

We are happy to announce the release of the latest version of ML-Agents Toolkit: v0.4. It contains a number of features, which we hope every... 더 읽기

6월 19, 201812

Book of the Dead: Photogrammetry Assets, Trees, VFX

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, ... 더 읽기

6월 15, 20184

Multi-platform Handheld AR in 2018

We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and... 더 읽기

+1 6월 15, 201819