테크놀로지

다음을 구독: 테크놀로지

Simplify your game testing with our new machine learning product, GameTune

+1 11월 8, 20196

One of the most exciting announcements at this year’s Unite conference was the beta release of GameTune, our new machine learning tool for game optimization. Releasing new features and events is an integral part of running your game. But how do you make sure that features are ... 더 읽기

One of the most exciting announcements at this year’s Unite conference was the beta release of GameTune, our new machine learning tool for game optimization. Releasing new features and events is an integral part of running your game. But how do you make sure that features are ... 더 읽기

The new Asset Import Pipeline: Solid foundation for speeding up asset imports

11월 7, 201916

As of 2019.3, the new Asset Import Pipeline is the default for new projects, aiming to save you time with faster platform switching and laying the foundation for faster i... 더 읽기

Havok Physics in Unity

11월 6, 201916

As announced at Game Developers Conference (GDC) 2019, Havok Physics is now available as a Preview package in the Unity Package Manager. This means that all Unity users c... 더 읽기

How to use URL handlers and OpenURL safely in your Unity app

11월 6, 20194

The Unity Security team focuses on helping Unity creators build more trustworthy games and applications. Tune in to this blog series for tips, techniques, and recommendat... 더 읽기

Enter Play Mode faster in Unity 2019.3

11월 5, 201925

Play Mode is at the core of what makes Unity fun to work with. But as your projects get more complex, it can take a while to get started. Th... 더 읽기

Unity acquires Obvioos, creators of Furioos

11월 1, 20199

Democratizing development using real-time 3D tools is at the heart of what Unity is all about. Today, we’re excited to announce that Unity h... 더 읽기

Physics updates in Unity 2019.3

10월 22, 201925

Unity 2019.3 beta brings quite a few updates to our PhysX integration. This will make the current implementation more precise, faster, and m... 더 읽기

The AI@Unity interns help shape the world

+3 10월 21, 20193

Every Summer, we recruit interns to help us deliver on our mission to empower Unity developers with AI and Machine Learning tools and servic... 더 읽기

Unity Plus 및 Pro 라이선스 가격 정책 변경 안내 (2020년 1월 1일부 시행)

10월 17, 2019100

Unity Pro/Plus 제품의 새로운 가격 정책을 사전 안내해 드립니다. 기존에 홈페이지를 통해 구독 중인 시트에는 이번 가격 인상이 적용되지 않습니다. 문의 사항은 자주 묻는 질문(FAQ)을 참고하세요. 2020년 1월 1일부터 새로운 가격 정... 더 읽기

Introducing the new Input System

10월 14, 201980

The Input System is available in preview for Unity 2019.1 and later. This new system focuses on ease of use and consistency across devices a... 더 읽기

Improve workflows, validate decisions, and avoid errors with Presets

+1 10월 11, 201913

With Presets, you can customize the default state of just about anything in Unity – Components, Importers, Managers – without coding. Preset... 더 읽기

유니티, ChilliConnect 인수

10월 3, 201912

지난 달에 블로그를 통해 게임 관리에 LiveOps 서비스를 활용하는 계획과 관련해서 소식을 전해드린 바 있습니다. 유니티는 개발자가 필요에 맞는 적합한 툴을 찾을 수 있도록 다양한 선택권을 제공하고자 노력하고 있습니다. 금일 유니티가 라이브 게... 더 읽기

Labs Spotlight: Project MARS

10월 2, 20199

Project MARS, Mixed and Augmented Reality Studio, is a new Unity toolset specifically designed to help our creators make better spatial expe... 더 읽기