테크놀로지

다음을 구독: 테크놀로지

Intro to 2D World Building with Sprite Shape

9월 20, 20183

Sprite Shape gives you the freedom to create rich free-form 2D environments straight in Unity and decorate them as you see fit, with a visual and intuitive workflow. The tool works by dynamically tiling sprites along spline paths based on a given set of angle ranges. Read on to l... 더 읽기

Sprite Shape gives you the freedom to create rich free-form 2D environments straight in Unity and decorate them as you see fit, with a visual and intuitive workflow. The tool works by dynamically tiling sprites along spline paths based on a given set of angle ranges. Read on to l... 더 읽기

Access the world’s largest marketplace of motion assets

9월 19, 201817

Rokoko's Motion Library provides Unity users the ability to preview character animations and purchase with just a few clicks without leaving the editor. Visit the Asset S... 더 읽기

Real-Time 3D for Auto – From CAD to Unity

+1 9월 18, 20184

In August, we had our first webinar for automotive, allowing audiences to see how PiXYZ’s best-in-class CAD-import solution and Unity’s real-time rendering platform can q... 더 읽기

WebAssembly Load Times and Performance

9월 17, 20184

A few weeks ago we talked about WebAssembly and its advantages over asm.js. As promised, now it’s time to look at the performance and load times of Unity WebGL in four ma... 더 읽기

Unity Hub v1.0 is now available!

The Unity Hub is here and ready for public release! We are thankful for the great community engagement which resulted in a quick and success... 더 읽기

9월 14, 201818

Unity 2018.3 beta: Get early access now

In July, we launched Unity 2018.2, which improved the performance of both the Lightweight Render Pipeline (LWRP) and the High Definition Ren... 더 읽기

9월 13, 201846

Multiplayer Connected Games: First steps forward

As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’... 더 읽기

9월 12, 201837

ML-Agents Toolkit v0.5, new resources for AI researchers available now

We are committed to working to help make Unity the go-to platform for Artificial Intelligence (AI) research. In the past few weeks, we’ve se... 더 읽기

+1 9월 11, 20184

Extending Timeline: A Practical Guide

Unity launched Timeline along with Unity 2017.1 and since then, we have received a lot of feedback about it. After talking with many develop... 더 읽기

9월 5, 20188

Spotlight Team 베스트 프랙티스: 조명 파이프라인 설정

Unity는 여러 렌더링 파이프라인, 전역 조명 시스템 2가지, 조명 모드 4가지, 광원 모드 3가지, 섀도우 마스크 모드 2가지 등 다양한 기능을 제공합니다. 이처럼 유연성이 매우 높은 Unity를 사용하면 모바일과 XR 기기뿐 아니라 고급 PC와 ... 더 읽기

8월 28, 201812

Animation C# Jobs

In Unity 2018.2, the Animation C# Jobs feature extends the animation Playables with the C# Job System released with 2018.1. It gives you the... 더 읽기

8월 27, 20187

How to test Unity in a week?

That is the question we constantly face as Quality Experts in Sustained Engineering. Every week we release two new minor versions of Unity w... 더 읽기

8월 20, 20189

WebAssembly is here!

It’s been a while since we announced our intention to switch to WebAssembly (a.k.a. Wasm) as the output format for the Unity WebGL build tar... 더 읽기

8월 15, 201830