테크놀로지

다음을 구독: 테크놀로지

AirSim on Unity: Experiment with autonomous vehicle simulation

+1 11월 14, 201812

We’ve partnered with Microsoft to bring the autonomous vehicle simulator AirSim to Unity. This collaboration helps democratize the development capabilities for autonomous vehicles and drones by taking advantage of Unity’s performant engine, easy to use C# development environment,... 더 읽기

We’ve partnered with Microsoft to bring the autonomous vehicle simulator AirSim to Unity. This collaboration helps democratize the development capabilities for autonomous vehicles and drones by taking advantage of Unity’s performant engine, easy to use C# development environment,... 더 읽기

Unity and Autodesk: Powering immersive experiences with more efficient workflows

+1 11월 13, 20186

If you’re creating real-time 3D experiences with Unity and Autodesk products, here’s some great news for you. We’ve taken our collaboration with Autodesk to a new level w... 더 읽기

Visualizing your BIM data with real-time design

+1 11월 13, 20186

Today we announced a major collaboration with Autodesk, the leader in 3D design across multiple industries. We’re working closely with Autodesk to bring Revit data into U... 더 읽기

Bringing Autodesk VRED data into real-time customer experiences

11월 13, 2018댓글

Autodesk and Unity are collaborating to provide new levels of interoperability, including the ability to quickly import high fidelity models from Autodesk VRED to Unity. ... 더 읽기

New: Shotgun template coming 2019

Today, we revealed a deeper collaboration between Unity and Autodesk. As part of this, we announced a new Shotgun Software, an Autodesk comp... 더 읽기

11월 13, 20181

FBX Exporter and round-tripping between Autodesk 3ds Max, Autodesk Maya and Unity

Last year, we unveiled the Unity FBX Exporter, giving creators the ability to round-trip scenes between Autodesk 3ds Max or Autodesk Maya an... 더 읽기

11월 13, 20186

Physics Changes in Unity 2018.3 Beta

The main change Unity 2018.3 brings to physics is the 3D physics engine upgrade, from PhysX 3.3.3 to PhysX 3.4.2. It’s the first time we shi... 더 읽기

11월 12, 201820

Getting Started with Unity’s 2D Animation Package

Have you been looking for an easy way to create skeletal animation for your 2D sprites? We're introducing our own 2D Animation package, whic... 더 읽기

11월 9, 201816

Jump start your autonomous simulation development with Unity’s SimViz Solution Template

Unity’s SimViz Solution Template gives you everything you need to get started and accelerate the building of your simulation environments, s... 더 읽기

11월 8, 20186

Performance Reporting is now Cloud Diagnostics

Better name, new features, and now accessible to Unity Personal Edition users! If you’re familiar with Performance Reporting, then Unity Clo... 더 읽기

11월 6, 20189

Testing Test-Driven Development with the Unity Test Runner

Test-driven development (TDD) is the practice of writing automated tests for a piece of code before writing the code itself. In this blog po... 더 읽기

11월 2, 201816

Introducing the FPS Sample

At Unite LA yesterday, we announced the first release of the FPS Sample project,  a multiplayer First-Person Shooter game. You can now downl... 더 읽기

10월 24, 201822

새로운 비주얼 이펙트 그래프, 시네캐스트, 유니티의 첫 샘플 게임 및 유나이트 LA에서 공개된 새로운 기능

유나이트 로스엔젤레스(Unite Los Angeles)가 시작되자마자 주목할 만한 소식이 연이어 공개되었습니다. 지금까지 현장에서 공유된 주요 내용을 알려드립니다. 앞으로 2일간 엔티티 컴포넌트 시스템 세션 등 일부 세션을 선정하여 스트리밍으로 ... 더 읽기

10월 24, 20187