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How to set up Unity’s High Definition Render Pipeline for high-end visualizations

1월 9, 202013

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator and promote Unity as a photographic tool with real-world camera controls, using the High Definition Render Pipeline (HDRP). The demo feature... 더 읽기

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator and promote Unity as a photographic tool with real-world camera controls, using the High Definition Render Pipeline (HDRP). The demo feature... 더 읽기

Unity at Sundance Film Festival 2020

1월 7, 2020댓글

In January of 2020, real-time storytellers will be able to dazzle and inspire the Sundance Film Festival audience with immersive creative achievements in the show’s New F... 더 읽기

Unity Simulation is now on AWS, making it multi-cloud compatible

+1 1월 7, 20206

Today at CES, we announced that Unity Simulation, our cloud-based simulation product, is now multi-cloud compatible with its launch on Amazon Web Services (AWS).  This... 더 읽기

Mixed and Augmented Reality Studio (MARS): Designing a framework for simplified, flexible AR authoring

1월 3, 20203

We set out to build workflows that give creators the ability to make AR applications that work the way we want them to: context-aware, flexible, customizable, functional ... 더 읽기

The most wonderful (real)time of the year

12월 23, 20193

The excitement of the holiday season is all around us. It’s in the ambient festive buzz. The queues at the shops. The crowded flights, train... 더 읽기

EditorXR Runtime

12월 20, 20198

In 2016, Unity Lab’s Authoring Tools Group released the first version of EditorXR, our extension for working in Unity’s Scene View in XR hea... 더 읽기

How Tactic used augmented reality to bring Coca-Cola to life for the holidays

12월 19, 20191

Tactic is using Unity to pioneer a new category of brand marketing: AR-enhanced product packaging. Pointing your phone’s camera at a package... 더 읽기

Download our new 2D sample project: Lost Crypt

+1 12월 18, 201922

We put our new 2D tools through their paces to create a 2D side-scroller demo. In this post we show how these integrated 2D tools can help y... 더 읽기

XR Interaction Toolkit Preview Package is here

+1 12월 17, 201917

The XR Interaction Toolkit enables you to add interactivity to your AR & VR experiences, across our supported platforms, without having ... 더 읽기

2019.3, 베타 테스트 최종 단계

12월 12, 201974

2019.3의 새로운 RC(Release Candidate) 버전이 출시된 현재, 유니티는 정식 릴리스를 위한 최종 테스트 단계에 돌입했습니다. Unity 'RC' 버전은 공식 릴리스 전 베타 테스트의 마지막 단계에 접어들었음을 의미합니다. RC... 더 읽기

Democratizing the Secure Software Development Life Cycle

12월 4, 20194

Unity is sharing an open version of its internal Secure Software Development Life Cycle (SSDLC) so that others can benefit from our work. Ev... 더 읽기

Unity, 일본 애니메이션 산업에 새로운 가능성을 열다

12월 3, 201914

일본의 애니메이션 스튜디오 Craftar는 유나이트 도쿄 2019에서 Unity가 일본 애니메이션 산업에 가져온 새로운 가능성에 대해 발표했습니다 일본의 스튜디오 중에서는 Unity를 애니메이션 제작 툴로 활용하는 경우가 거의 없습니다. Unit... 더 읽기

Accelerating ML Research: Meet us at NeurIPS 2019

+2 11월 29, 20191

In a few short weeks, Unity will be heading to NeurIPS in Vancouver (December 8–14). We’re sponsoring the main conference and the Women in M... 더 읽기