A key focus area for Unity 2021.1, now available in beta, is Editor performance, helping you iterate faster on your project. Texture import ... 더 읽기
Experimenting with Shader Graph: Doing more with less
You can improve the runtime efficiency of your shader without sacrificing the quality of your graphics by packing physically based rendering (PBR) material information into a single texture map and layering it into a compact shader. Check out this experiment. This experiment... 더 읽기
You can improve the runtime efficiency of your shader without sacrificing the quality of your graphics by packing physically based rendering (PBR) material information into a single texture map and layering it into a compact shader. Check out this experiment. This experiment... 더 읽기
New year, new nodes in ArtEngine 2021.1
Kick off 2021 with powerful procedural tools that work alongside example-based AI superstar nodes. Welcome to 2021 – and our first ArtEngine release of the year. While... 더 읽기
Persistent data: How to save your game states and settings
Saving data is critical for any game. Whether you need to save high scores, preferences, or a game state, Unity offers a variety of methods – from PlayerPrefs to serializ... 더 읽기
Publisher Sale highlight: Discover fully rigged fantasy assets from Protofactor
Choose your own adventure with Protofactor’s AAA-quality creature and character assets at 50% off. Now is the time to create spellbinding stories with heroic f... 더 읽기
We’ve got an amazing Mega Bundle to start your year. After everything that’s happened in the last 12 months, one New Year party just did... 더 읽기