테크놀로지

다음을 구독: 테크놀로지

Creator Kits – Get creating quickly

7월 17, 201918

You asked for it - and we delivered. We’ve been eagerly mixing, mastering, and magicking for your drag and drop delight. We are delighted to introduce our brand new Creator Kits for absolute beginners.  We’ve produced three kits: A puzzle game, an FPS and an RPG. Get a bri... 더 읽기

You asked for it - and we delivered. We’ve been eagerly mixing, mastering, and magicking for your drag and drop delight. We are delighted to introduce our brand new Creator Kits for absolute beginners.  We’ve produced three kits: A puzzle game, an FPS and an RPG. Get a bri... 더 읽기

Uniting real-time 3D and Product Lifecycle Management (PLM) for the first time

7월 16, 20194

In partnership with Atos and PiXYZ, Unity is unveiling a Product Lifecycle Management (PLM) system integration with Teamcenter from Siemens PLM Software, the world’s most... 더 읽기

Unity Downloader: Powering the Editor as a continuous integration dependency

7월 15, 201916

Unity has been using Katana over the years for continuous integration (CI). Katana is used for building the releases and running all our internal test suites before we sh... 더 읽기

Answering your top questions about Unity Reflect

+1 7월 10, 20191

Visualizing BIM and CAD projects in real-time 3D offers many advantages, but the workflow for creating these interactive, immersive experiences needs streamlining. That’s... 더 읽기

Upgraded and Updated: Scripting your next game with Visual Studio and Unity

We are excited to announce a refresh of our popular beginner and intermediate scripting tutorial videos, available free on Unity Learn. We t... 더 읽기

+1 7월 9, 201919

Enlighten will be replaced with a robust solution for Baked and Real-time GIobal Illumination

Unity is required to remove Enlighten but will continue support as-is through 2020 LTS. We have a robust replacement for Enlighten Baking wi... 더 읽기

7월 3, 201962

How to create custom Timeline Markers

Starting with Unity 2019.1, Timeline supports markers! In this blog post, I will show you how to create custom markers. Previously, I exp... 더 읽기

6월 25, 20197

Unity, 기본 모바일 애플리케이션에 라이브러리로 사용 가능

Unity 2019.3부터 Unity를 기본 Android/Java 및 iOS/Objective C 애플리케이션이 제어하는 라이브러리로 사용할 수 있도록 지원합니다. 이를 통해 AR 및 기타 Unity 기능을 애플리케이션에 쉽게 추가할 수 있습니다. ... 더 읽기

6월 17, 201930

AR & VR Branded Content: Uncover new ways to connect with your audience

We recently hosted a webinar showcasing why and how brands are using technologies such as AR and VR as a crucial part of their traditional m... 더 읽기

6월 12, 2019댓글

AR Foundation support for ARKit 3

Unity has been working closely with Apple throughout the development of ARKit 3, and we are excited to bring these new features to Unity dev... 더 읽기

6월 6, 201910

Unity Reflect: 클릭 한 번으로 BIM을 실시간 3D로 전환, 더 스마트한 설계 및 의사 결정 가능

Unity Reflect는 건축가, 건물 디자이너, 엔지니어가 클릭 한 번으로 여러 BIM 모델을 실시간 3D로 전환할 수 있는 새로운 제품입니다. Unity Reflect는 오토데스크 Revit에서 작업한 변경 사항을 모바일 및 데스크톱부터 가상현실... 더 읽기

+1 6월 5, 201921

Precise frame rates in Unity

Ever wonder if it's possible to make Unity follow a precise frame rate and potentially even follow an external clock source (commonly known ... 더 읽기

6월 3, 201916

Announcing the Unity Editor for Linux

Our new editor for Linux (in preview for Ubuntu and CentOS) brings the benefits of real-time to a whole new platform. For years, we’ve of... 더 읽기

5월 30, 201945