테크놀로지

다음을 구독: 테크놀로지

Advanced Animation Rigging: Character and props interaction

9월 5, 201912

Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to create different rigs to alter or modify your animation at runtime.  We've been exploring many of the possibilities that this package offer... 더 읽기

Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to create different rigs to alter or modify your animation at runtime.  We've been exploring many of the possibilities that this package offer... 더 읽기

Watch the Unity Graphics Sessions from SIGGRAPH 2019

9월 3, 20191

If you weren’t able to attend SIGGRAPH this year or missed one of our presentations in the Unity Sessions room, you can now watch them on our YouTube channel! SIGGRAPH... 더 읽기

Evolving the Unity Editor UX

8월 29, 201971

A new design signifies the first step towards improving the user experience (UX) for an ever-evolving and increasingly complex content creation tool: The Unity Editor. ... 더 읽기

Static Lighting with Light Probes

+1 8월 28, 201910

In 2019.2, we removed the Lightmap Static Flag, replacing it with Contribute to global illumination (GI). At the same time, we have introduced the ability to choose wheth... 더 읽기

Unity 2019.3 beta is now available

The last beta release of the 2019 cycle, Unity 2019.3b, is here and it comes packed with new features, improvements, and a completely refres... 더 읽기

+1 8월 27, 201967

Now Available: The Spaceship Demo Project using VFX Graph and High-Definition Render Pipeline

Last year, at Unite LA, we released a video showcasing the brand-new Visual Effect Graph in action through a First-Person Game walkthrough, ... 더 읽기

8월 19, 201922

Accelerate your Terrain Material painting with the 2019.2 Terrain Tools update

After receiving your feedback, we are excited to share some new improvements to Terrain Material painting. Our 2019.2 Terrain Tools package ... 더 읽기

8월 15, 201911

2D Pixel Perfect: How to set up your Unity project for retro 16-bit games

In our first 2D Pixel Perfect guide for retro games, we showed you how to set up the 2D Pixel Perfect tool and how 8-bit graphics were made ... 더 읽기

+1 8월 2, 201910

Custom Lighting in Shader Graph: Expanding your graphs in 2019

With the release of Unity Editor 2019.1, the Shader Graph package officially came out of preview! Now, in 2019.2, we’re bringing even more f... 더 읽기

7월 31, 201921

Unity 2019.2의 새로운 기능과 개선 사항

1,000명이 넘는 개발자들이 Unity 기능을 확장하고 개선하며 그 한계를 넓히고 있습니다. 이번 릴리스에는 아티스트, 디자이너와 프로그래머를 위한 170가지 이상의 새로운 기능과 개선 사항이 포함되었습니다. ProBuilder, 셰이더 그래프, 2... 더 읽기

7월 30, 201927

증강 현실: 데이터로 물드는 세상

최근 출판된 ‘Convergence: How The World Will Be Painted With Data’에서 저자이자 ‘포브스(Forbes)’ 칼럼니스트인 찰리 핀크(Charlie Fink)는 모든 스마트폰과 업무 현장에 증강 현실(AR)이 어떻... 더 읽기

7월 29, 20192

Creator Kits – Get creating quickly

You asked for it - and we delivered. We’ve been eagerly mixing, mastering, and magicking for your drag and drop delight. We are delighted to... 더 읽기

7월 17, 201924

Uniting real-time 3D and Product Lifecycle Management (PLM) for the first time

In partnership with Atos and PiXYZ, Unity is unveiling a Product Lifecycle Management (PLM) system integration with Teamcenter from Siemens ... 더 읽기

7월 16, 20195