테크놀로지

다음을 구독: 테크놀로지

Experimenting with Shader Graph: Doing more with less

2월 25, 202117

You can improve the runtime efficiency of your shader without sacrificing the quality of your graphics by packing physically based rendering (PBR) material information into a single texture map and layering it into a compact shader. Check out this experiment. This experiment... 더 읽기

You can improve the runtime efficiency of your shader without sacrificing the quality of your graphics by packing physically based rendering (PBR) material information into a single texture map and layering it into a compact shader. Check out this experiment. This experiment... 더 읽기

New year, new nodes in ArtEngine 2021.1

+1 2월 25, 202112

Kick off 2021 with powerful procedural tools that work alongside example-based AI superstar nodes. Welcome to 2021 – and our first ArtEngine release of the year. While... 더 읽기

Persistent data: How to save your game states and settings

2월 23, 20215

Saving data is critical for any game. Whether you need to save high scores, preferences, or a game state, Unity offers a variety of methods – from PlayerPrefs to serializ... 더 읽기

Publisher Sale highlight: Discover fully rigged fantasy assets from Protofactor

2월 19, 20213

Choose your own adventure with Protofactor’s AAA-quality creature and character assets at 50% off.   Now is the time to create spellbinding stories with heroic f... 더 읽기

Texture optimization in Unity 2021.1

+1 2월 17, 202125

A key focus area for Unity 2021.1, now available in beta, is Editor performance, helping you iterate faster on your project. Texture import ... 더 읽기

A lightning round of great tips for 2D games

+2 2월 9, 20219

Are you planning to make a 2D game with Unity? Then take a look at these handy tips from our 2D Technical Product Manager Rus Scammell and 2... 더 읽기

Introducing Shader Graph’s new Master Stack

2월 5, 202117

In Unity 2020.2, we introduced several new features in Shader Graph that improved the workflow for artists. For example, by refining the use... 더 읽기

2021년 Unity 로드맵: Unity 비주얼 스크립팅 팀

+1 2월 4, 202122

최근 유니티는 2021년 Unity 로드맵을 소개한 바 있습니다. 이후 로드맵에서 다룬 계획을 실현하고 있는 유니티 팀을 일부 차례로 소개하고 있으며, 이번 포스팅에서는 비주얼 스크립팅 팀을 소개합니다. Unity 2021 로드맵에서 2021년 ... 더 읽기

Celebrate Lunar New Year with the Asset Store

2월 3, 20212

We’ve got an amazing Mega Bundle to start your year.  After everything that’s happened in the last 12 months, one New Year party just did... 더 읽기

온라인 교육 과정 소개: 모바일 3D 아트 최적화

2월 1, 20213

유니티에서 새롭게 선보이는 3D Art Optimization for Mobile Applications는 테크니컬 아티스트와 콘텐츠 제작자를 위한 온라인 교육 과정입니다. 지오메트리, 셰이더, 조명 등의 최적화에 대해 다루는 이 8시간 분량의 학습 ... 더 읽기

How Respawn took VR Above and Beyond the status quo

1월 29, 20212

Medal of Honor: Above and Beyond is one of the most ambitious projects Respawn has ever undertaken. An action packed, incredibly immersive V... 더 읽기

Unity 2021.1 베타 버전 출시

1월 27, 202129

올해의 첫 테크 스트림인 Unity 2021.1 베타 버전은 품질과 생산성, 통합 비주얼 스크립팅에 지속적으로 초점을 맞춥니다. 지금 바로 새로운 기능을 확인해 보세요. Unity 2020.1과 2020.2에는 기존 기능이 개선되어 Unity 워... 더 읽기

Prepare students for in-demand careers with new high-impact resources

1월 25, 20211

The Unity Academic Alliance, a program for postsecondary institutions, now features valuable new additions including competency-based curric... 더 읽기