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The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

3월 19, 2019댓글

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from some of the industry’s most storied franchises. Read on to get the highlights. A full overview of all of our GDC activities can be found ... 더 읽기

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from some of the industry’s most storied franchises. Read on to get the highlights. A full overview of all of our GDC activities can be found ... 더 읽기

Isometric 2D Environments with Tilemap

3월 18, 20197

With the release of Unity 2018.3, we introduced Isometric Tilemap support - closely following Hexagonal Tilemap support which was added in the 2018.2 release. The new Til... 더 읽기

2D Pixel Perfect: How to set up your Unity project for retro 8-bit games

+1 3월 13, 201912

Retro games with simple mechanics and pixelated graphics can evoke fond memories for veteran gamers, while also being approachable to younger audiences. Nowadays, many ga... 더 읽기

Look closer. That’s the power of real-time 3D for AEC

3월 12, 20193

In March, we had our first webinar for AEC (Architecture, Engineering, and Construction), allowing audiences to see how to beautify models to make their pitches really st... 더 읽기

Creating Assets with Photogrammetry using a rotating surface

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... 더 읽기

3월 11, 20197

On DOTS: Entity Component System

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... 더 읽기

3월 8, 201923

Visual Effect Graph Samples

Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For ... 더 읽기

3월 6, 20195

Android Support Update: 64 bit and App Bundles Backported to 2017.4 LTS

The move to a 64-bit Android world is imminent, and we at Unity believe that it’s a good thing! We added support for Android 64-bit with Uni... 더 읽기

3월 5, 201912

Animation and cinematics in Buried Memories Volume 1: Yggdrasil

A few months ago, we released Volume 1 of the Icon Collective, and it’s time to share more about what went into the animation and cinematics... 더 읽기

3월 4, 2019댓글

Unity ML-Agents Toolkit v0.7: A leap towards cross-platform inference

Today, we're making a major upgrade to the Unity ML-Agents Toolkit to leverage the Unity Inference Engine, a new library that enables cross-... 더 읽기

+1 3월 1, 20199

SRP Batcher: Speed up your rendering!

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... 더 읽기

2월 28, 201923

On DOTS: C++ & C#

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... 더 읽기

2월 26, 201949

HoloLens 2 is coming: What you need to know

Microsoft just unveiled HoloLens 2 at Mobile World Congress and we’re excited to help you prepare for the development of the next generation... 더 읽기

+1 2월 26, 201910