테크놀로지

다음을 구독: 테크놀로지

Unity Hackweek 2020 – in it together, no matter where we are

7월 30, 20207

When most people think of Hackweek, what typically comes to mind are images of wild-eyed developers, huddled up in rooms for days, poring over hundreds of lines of code and dozens of cups of coffee. We imagine these teams toasting in celebration, being inspired and energized by w... 더 읽기

When most people think of Hackweek, what typically comes to mind are images of wild-eyed developers, huddled up in rooms for days, poring over hundreds of lines of code and dozens of cups of coffee. We imagine these teams toasting in celebration, being inspired and energized by w... 더 읽기

Need to deliver an animated ad campaign lightning fast? Just make it in Unity

7월 28, 20208

Find out how a creative agency used Unity to land an ad campaign for Nike and produce four heart-pumping video spots featuring animated, video game-style versions of top ... 더 읽기

Unity 2020.1, 지금 바로 만나 보세요

+1 7월 23, 202049

Unity 2019 LTS 릴리스에 이어, 프로젝트 제작에 바로 사용할 수 있는 올해의 첫 테크 릴리스 스트림을 공개합니다. Unity 2020.1에는 다양한 기능이 추가되거나 개선되어 보다 직관적인 워크플로와 함께 생산적인 제작 환경을 제공합니다. 최종 제작 단계에 있는 프로젝트에는 Unity 2019... 더 읽기

Bolt 비주얼 스크립팅 에셋 무료화 안내

7월 22, 202025

얼마 전 유니티는 Ludiq에게서 Bolt 비주얼 스크립팅 에셋을 인수했다는 소식을 전해드렸습니다. 최근 Bolt를 Unity에 통합하는 작업을 모두 완료하여 이제 모든 Unity 크리에이터가 비주얼 스크립팅을 이용할 수 있습니다. Bolt 비주얼 스크립팅이 이제 모든 Unity 구독 플랜에 포함되어 ... 더 읽기

Evolve your Graphics with new demo projects and sessions from Unite Now

7월 17, 20203

When it comes to graphics, you need to be able to push your visuals and have the control to be able to decide what matters to you most. That... 더 읽기

Add deep links to your Unity mobile apps for better user experience

7월 16, 20207

Adding deep links within your Unity project is a simple way to drive users directly to specific content in a mobile app – no navigation requ... 더 읽기

10 ways to speed up your programming workflows in Unity with Visual Studio 2019

7월 14, 202025

Visual Studio 2019 offers world-class debugging, and lots of new tools and customization options so that you can set up your coding environm... 더 읽기

How A/B testing can help you optimize your mobile game

7월 13, 20206

A/B testing takes away the guesswork from the process of improving games. In games, at any one time, countless variables have an impact o... 더 읽기

Making of The Heretic: Digital Human tech package

7월 10, 20206

Creating a realistic human is a complex technical challenge, as you need a huge amount of data to achieve a high level of visual fidelity.Wh... 더 읽기

A better way to track events in your game

7월 3, 20208

Widespread best practices for analytics don’t necessarily apply to gaming. Set your live games up for success with effective event tracking.... 더 읽기

Exploring the Unity MARS Starter Templates

+1 7월 2, 20205

Starter Templates are predesigned, customizable building blocks created to help AR developers save time in Unity MARS to deliver projects fa... 더 읽기

Achieve better Scene workflow with ScriptableObjects

7월 1, 202025

Managing multiple Scenes in Unity can be a challenge, and improving this workflow is crucial for both the performance of your game and the p... 더 읽기

Learn how to tell your stories in real-time 3D

6월 30, 20205

Our new course, Real-Time Animated Storytelling, is designed to help artists learn how to use Unity’s fast and powerful suite of cinematic t... 더 읽기