테크놀로지

다음을 구독: 테크놀로지

Curious Case of Slow Texture Importing, and xperf

1월 10, 201527

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... 더 읽기

A Primer on Repeatable Random Numbers

1월 7, 201520

If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... 더 읽기

Assembly Updater: Faster API usage detection

1월 6, 20158

With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... 더 읽기

Calling all VR enthusiasts: target the Oculus Rift with Unity Free

12월 23, 201424

Great news! The Unity Free integration for Oculus is now available. The Unity Free integration for Oculus gives you access to the exact sam... 더 읽기

R&D Christmas update

12월 23, 201441

The end of 2014 is coming, and so we thought that it would be good to let our users know about the progress we are making in adding iOS 64-b... 더 읽기

4.6 is Released with Source for UI System!

11월 26, 201458

Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... 더 읽기

Sustained Engineering Plan For Unity 4.5 and 4.6

11월 24, 201423

Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x. Subsequ... 더 읽기

Apple iOS 64-bit support in Unity

11월 20, 201450

Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... 더 읽기

Porting to Unity 5 – The Untold Rust Journey

11월 19, 201423

Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... 더 읽기

Improving the Unity 5 documentation based on your feedback

11월 12, 201432

더 읽기

Physically Based Shading in Unity 5: A Primer

10월 29, 201455

The idea behind Physically Based Shading is to create a user friendly way of achieving a consistent, plausible look under different lighting... 더 읽기

The future of Web publishing in Unity – an update

10월 28, 201435

In the fall of 2013 Google announced their plans to discontinue NPAPI support in the Google Chrome browser by the end of 2014. The NPAPI is ... 더 읽기

Unity 5.0 pre-order beta now available!

10월 27, 201499

Unity 5 brings together an extraordinary collection of new features. Everyone from individuals to enterprise-size teams will be able to crea... 더 읽기