I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... 더 읽기
If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... 더 읽기
With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... 더 읽기
Great news! The Unity Free integration for Oculus is now available.
The Unity Free integration for Oculus gives you access to the exact sam... 더 읽기
The end of 2014 is coming, and so we thought that it would be good to let our users know about the progress we are making in adding iOS 64-b... 더 읽기
Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... 더 읽기
Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x.
Subsequ... 더 읽기
Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... 더 읽기
Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... 더 읽기
The idea behind Physically Based Shading is to create a user friendly way of achieving a consistent, plausible look under different lighting... 더 읽기
In the fall of 2013 Google announced their plans to discontinue NPAPI support in the Google Chrome browser by the end of 2014. The NPAPI is ... 더 읽기
Unity 5 brings together an extraordinary collection of new features. Everyone from individuals to enterprise-size teams will be able to crea... 더 읽기
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