테크놀로지

다음을 구독: 테크놀로지

Teleporter demo

5월 19, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... 더 읽기

Custom == operator, should we keep it?

5월 16, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... 더 읽기

Sustained Engineering: Patch builds

5월 15, 201441

In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... 더 읽기

Announcing UNET – New Unity Multiplayer Technology

5월 12, 201473

Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... 더 읽기

Dependency injection and abstractions

5월 7, 201429

When we want to test something in isolation it means that we want to decouple it. Loose coupling is what we need. It is so easy to embed hid... 더 읽기

Shader Compilation in Unity 4.5

5월 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... 더 읽기

On the future of Web publishing in Unity

4월 29, 201493

A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... 더 읽기

On Hunting the Uncommon Elephant

4월 22, 201420

GDC 2014 had another such trophy-worthy hunting safari in store for us.  We were five days away from presenting Unity 5 to the world when ... 더 읽기

Turn your character into a player!

4월 14, 20149

This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... 더 읽기

Playstation®Vita for all: The Unity for PlayStation®Mobile public preview

4월 8, 201432

No dev kit. No NDAs. No fees. No waiting. No hassle. Just register quickly with Sony Computer Entertainment Inc. (SCE) and you too can take ... 더 읽기

Unity 4 beta for Windows Phone 8.1 apps

4월 2, 201429

The initial beta program has limited capacity, and is only open to experienced Unity developers who have had Unity Windows Phone 8 or Window... 더 읽기

Physically-based shading upcoming in Unity 5.0

3월 20, 201458

Get an overview of the highlights from our video: Our Physically-based shader has been maturing for quite a while. It is built on ideas w... 더 읽기

Unity 5!

3월 18, 2014164

You will be blown away. Unity 5.0 ushers in the 64-bit era, we’re upgrading PhysX to the newest and most powerful 3.3, and a new multithr... 더 읽기