I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... 더 읽기
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... 더 읽기
Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got three weeks to jam on awesome new p... 더 읽기
After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update.
U... 더 읽기
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.
Wouldn... 더 읽기
When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... 더 읽기
It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... 더 읽기
With our biggest release to date just out the door, you’d think the developers at Unity would get some time to kick back and relax. Hell no!... 더 읽기
With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast.
We spent a lot of time ... 더 읽기
It’s been quite a while since we took a step back from our work here to give you all an update on how the Adobe Flash Player deployment add-... 더 읽기
In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... 더 읽기
I’m really happy to tell you all that Unity 4 is officially released.
We have been hard at work putting the final touches on thi... 더 읽기
The Butterfly Effect animated short made big waves at Unite 2012 in Amsterdam. It was shown in video form and demonstrated in-engine for the... 더 읽기