테크놀로지

다음을 구독: 테크놀로지

Time to Move on to Something Else…

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... 더 읽기

2월 21, 2013108

Automatic Setup of a Humanoid

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... 더 읽기

2월 7, 201324

Three Ninja Camp VII projects at a glimpse

Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got  three weeks to jam on awesome new p... 더 읽기

12월 7, 201250

What’s next on Mecanim roadmap

Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. U... 더 읽기

12월 7, 201241

Iterative baking of Occlusion and NavMeshes

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... 더 읽기

11월 30, 201215

Testing your web player content against the latest Unity runtime versions

When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... 더 읽기

11월 29, 20128

Linux Publishing in Unity 4.0

It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... 더 읽기

11월 22, 201228

No rest for the Ninjas

With our biggest release to date just out the door, you’d think the developers at Unity would get some time to kick back and relax. Hell no!... 더 읽기

11월 20, 201210

Shuriken – World Particle Collision

With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast. We spent a lot of time ... 더 읽기

11월 18, 201216

Adobe Flash Player Export in 4.0

It’s been quite a while since we took a step back from our work here to give you all an update on how the Adobe Flash Player deployment add-... 더 읽기

11월 16, 20128

Testing Unity 4.0

In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... 더 읽기

11월 14, 201223

Unity 4 is out!

Ahem. I’m really happy to tell you all that Unity 4 is officially released. We have been hard at work putting the final touches on thi... 더 읽기

11월 13, 201246

The Butterfly Effect Project

The Butterfly Effect animated short made big waves at Unite 2012 in Amsterdam. It was shown in video form and demonstrated in-engine for the... 더 읽기

11월 7, 201240