테크놀로지

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IL2CPP Internals: P/Invoke Wrappers

7월 2, 201510

This is the sixth post in the IL2CPP Internals series. In this post, we will explore how il2cpp.exe generates wrapper methods and types use ... 더 읽기

The State of Unity on Linux

7월 1, 2015217

Hello lovely people! Last week at Unite Europe, the Unity roadmap was made public, and it included a highly-voted feature on our feedback... 더 읽기

Leveraging Unity Cloud Build for testing large projects

6월 26, 201510

This is a story about how we are using Unity Cloud Build internally and how it can make life easier for you, our users, as well. Read on to ... 더 읽기

Unity Roadmap

6월 24, 201538

At Unite Europe 2015, we unveiled our public roadmap. We realize that our users have been wanting more information for some time. To address... 더 읽기

The Blacksmith Releases: Executable, Assets, Tools and Shaders

6월 24, 201583

Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, h... 더 읽기

Making of The Blacksmith: Animation, Camera effects, Audio/Video

6월 22, 201517

In this blog post we’ll be sharing our animation pipeline, and our approach to the post effects and audio and video output in the short film... 더 읽기

Pixel Perfect 2D

6월 19, 201516

11/2018 Update: We now have a Pixel Perfect package that solves this issue! Learn more & get it here. How do I make a pixel art game th... 더 읽기

WebGL: WebAssembly and Feature Roadmap

6월 18, 201523

Yesterday, engineers from Google, Microsoft and Mozilla (makers of Chrome, Edge and Firefox) announced that they are working on a new cross-... 더 읽기

Making of The Blacksmith: Scene setup, Shading, Lighting

6월 17, 201525

In the previous blog posts in this series we have looked at the team that created The Blacksmith, and the art production process that establ... 더 읽기

IL2CPP Internals: Generic sharing implementation

6월 16, 201512

This is the fifth post in the IL2CPP Internals series. In the last post, we looked at how methods are called in the C++ code generated for t... 더 읽기

Making of The Blacksmith: Concept and Art Production

6월 15, 201511

For our second blog post in this series, the team reveals some sources of inspiration behind The Blacksmith, share key concept work, and off... 더 읽기

The Blacksmith FAQ & Unity’s Demo Team

6월 11, 201516

Since showing our short film The Blacksmith at GDC 2015 in March, we've received many questions from our community. Here we introduce the te... 더 읽기

Unity 5.1 is here!

6월 9, 201584

Drumroll please! Unity 5.1 is ready for you to download, thereby extending Unity 5’s power, efficiency and multiplatform support. At Unity,... 더 읽기