One of the problems we faced was how could we rename fields without having our users lose data. During our beta period, we wanted to refacto... 더 읽기
Today we announce the public release of Unity 4.6.2, available for download as of right now. It is the first public release with iOS... 더 읽기
Direct3D 12 is a new graphics API with the promise of reducing driver overhead and allowing better use of multi-core systems. In those aspec... 더 읽기
GameObject::AddComponent(string) has been removed in Unity 5.0. The alternatives are two overloads of this API, one taking the component ty... 더 읽기
A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more.
The Bug Report
The bu... 더 읽기
In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... 더 읽기
I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... 더 읽기
If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... 더 읽기
With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... 더 읽기
Great news! The Unity Free integration for Oculus is now available.
The Unity Free integration for Oculus gives you access to the exact sam... 더 읽기
The end of 2014 is coming, and so we thought that it would be good to let our users know about the progress we are making in adding iOS 64-b... 더 읽기
Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... 더 읽기
Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x.
Subsequ... 더 읽기
Made With Unity