iOS developers around the world are waiting impatiently for Friday, November 2, when the new iPad4 and iPad Mini ship. The iPad4 promises im... 더 읽기
Helloes! We are in the finishing stages of Unity 4.0 release.
So here's the third beta build: unity3d.com/unity/beta/download.
A chang... 더 읽기
With the new Nexus 4 and Nexus 10 from Google announced on Monday we noticed a compatibility problem between older games based on Unity 3.4.... 더 읽기
Tony spoke while Field Engineer Corey Johnson toured the Unity development environment, using a level from Madfinger’s Shadowgun as the exam... 더 읽기
In Unity 3.5 we shipped the first version of the Cache Server, and with 4.0 we're making it even better (the way it works is the same). I wa... 더 읽기
So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted ... 더 읽기
During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... 더 읽기
A new exciting editor extension feature is coming for Unity 4 - Property Drawers!
What started out as a NinjaCamp project between Rune an... 더 읽기
In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Re... 더 읽기
Hi from the Unity Mobile team,
With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... 더 읽기
Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... 더 읽기
Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later.
Whither Unity 4.... 더 읽기
My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... 더 읽기