테크놀로지

다음을 구독: 테크놀로지

Renaming Serialized Fields

2월 3, 201530

One of the problems we faced was how could we rename fields without having our users lose data. During our beta period, we wanted to refacto... 더 읽기

Unity 4.6.2 iOS 64-bit support

1월 29, 201587

  Today we announce the public release of Unity 4.6.2, available for download as of right now. It is the first public release with iOS... 더 읽기

Staying ahead with DirectX 12

1월 22, 201537

Direct3D 12 is a new graphics API with the promise of reducing driver overhead and allowing better use of multi-core systems. In those aspec... 더 읽기

AddComponent(string): API Removal in Unity 5.0

1월 21, 201527

GameObject::AddComponent(string) has been removed in Unity 5.0.  The alternatives are two overloads of this API, one taking the component ty... 더 읽기

Optimizing Shader Info Loading, or Look at Yer Data!

1월 18, 201517

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... 더 읽기

Celebrating our first Cloud Hack Week

1월 12, 20158

In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... 더 읽기

Curious Case of Slow Texture Importing, and xperf

1월 10, 201527

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... 더 읽기

A Primer on Repeatable Random Numbers

1월 7, 201520

If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... 더 읽기

Assembly Updater: Faster API usage detection

1월 6, 20158

With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... 더 읽기

Calling all VR enthusiasts: target the Oculus Rift with Unity Free

12월 23, 201424

Great news! The Unity Free integration for Oculus is now available. The Unity Free integration for Oculus gives you access to the exact sam... 더 읽기

R&D Christmas update

12월 23, 201441

The end of 2014 is coming, and so we thought that it would be good to let our users know about the progress we are making in adding iOS 64-b... 더 읽기

4.6 is Released with Source for UI System!

11월 26, 201458

Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... 더 읽기

Sustained Engineering Plan For Unity 4.5 and 4.6

11월 24, 201423

Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x. Subsequ... 더 읽기