This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... 더 읽기
Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... 더 읽기
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... 더 읽기
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... 더 읽기
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... 더 읽기
Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... 더 읽기
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... 더 읽기
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... 더 읽기
This page gives an overview of the default Unity Hotkeys 더 읽기
Yes! I did a talk at SIGGRAPH!
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... 더 읽기
This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply th... 더 읽기
Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0.
While we have been developi... 더 읽기
Unity Technologies is excited to announce the release of Unity 3.4 - a free update to all existing Unity 3.x users.
Through the integrati... 더 읽기