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Pollen VR: Developing high-end visuals with Unity 5

2월 16, 201510

More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... 더 읽기

Testing the Audio Mixer

2월 12, 20155

Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important delivera... 더 읽기

Having fun with the new Mecanim features

2월 11, 201541

Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0.  Today I want to show you some of th... 더 읽기

Extending Unity 5 rendering pipeline: Command Buffers

2월 6, 201551

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... 더 읽기

Renaming Serialized Fields

2월 3, 201530

One of the problems we faced was how could we rename fields without having our users lose data. During our beta period, we wanted to refacto... 더 읽기

Unity 4.6.2 iOS 64-bit support

1월 29, 201587

  Today we announce the public release of Unity 4.6.2, available for download as of right now. It is the first public release with iOS... 더 읽기

Staying ahead with DirectX 12

1월 22, 201537

Direct3D 12 is a new graphics API with the promise of reducing driver overhead and allowing better use of multi-core systems. In those aspec... 더 읽기

AddComponent(string): API Removal in Unity 5.0

1월 21, 201527

GameObject::AddComponent(string) has been removed in Unity 5.0.  The alternatives are two overloads of this API, one taking the component ty... 더 읽기

Optimizing Shader Info Loading, or Look at Yer Data!

1월 18, 201517

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... 더 읽기

Celebrating our first Cloud Hack Week

1월 12, 20158

In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... 더 읽기

Curious Case of Slow Texture Importing, and xperf

1월 10, 201527

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... 더 읽기

A Primer on Repeatable Random Numbers

1월 7, 201520

If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... 더 읽기

Assembly Updater: Faster API usage detection

1월 6, 20158

With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... 더 읽기