Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... 더 읽기
Last week, after a successful public beta, we shipped Unity 3.5. Thank you to the 50,000+ beta users who helped make this one of our best re... 더 읽기
The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two... 더 읽기
This week at CES 2012 in Las Vegas, Unity games were playing on an exciting new platform: LG smart TVs.
Union is working with LG to bring... 더 읽기
Hello! I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies. While speaking with users at the awesome U... 더 읽기
This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... 더 읽기
Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... 더 읽기
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... 더 읽기
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... 더 읽기
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... 더 읽기
Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... 더 읽기
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... 더 읽기
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... 더 읽기