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Unity 4: Linux Publishing Preview: What, How, and Wherefore

7월 3, 201283

Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... 더 읽기

Unity 3.x and 4.x going forward

6월 24, 201247

Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... 더 읽기

Unity 4: More Mecanim!

6월 20, 201283

Hi, My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... 더 읽기

Ninja Camp VI

6월 6, 201227

Last week was Unity's sixth 'Ninja Camp'. A chance for the developers in the company to get together from our various worldwide offices, and... 더 읽기

Testing Unity part 2

5월 24, 201216

Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... 더 읽기

Unity Earns Top Spot at 2012 American Business Awards

5월 10, 201210

Today Unity was named a Finalist in The 2012 American Business Awards “Most Innovative Tech Company of the Year– up to 2500 employees” categ... 더 읽기

Testing Unity

5월 8, 201213

It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of ... 더 읽기

Unity-authored projects win top honors at serious games and virtual reality conferences

4월 26, 201211

After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and... 더 읽기

Semantic Game Builder Interface to be Integrated Into Unity

4월 1, 201224

Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality. The ... 더 읽기

Unity: Pushing the Envelope in a New Direction

4월 1, 201226

  Over the last few years, Unity has made a name for itself as a first-class environment for creating gorgeous, cutting-edge 2D and 3D... 더 읽기

Unity & Flash update

3월 28, 201295

Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togethe... 더 읽기

ShadowGun: Optimizing for Mobile Sample Level

3월 23, 201268

Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... 더 읽기

Unity 3.5 released

2월 20, 201218

Last week, after a successful public beta, we shipped Unity 3.5. Thank you to the 50,000+ beta users who helped make this one of our best re... 더 읽기