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Unity 5: API changes & automatic script updating

6월 23, 201458

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... 더 읽기

Unity for PlayStation®Mobile – full release!

6월 20, 201420

Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity fo... 더 읽기

Unity for PlayStation®4 is here!

6월 16, 201426

What PS4 features are available? Unity for PlayStation®4 brings support for powerful next-generation technologies such as Shader Model 5 an... 더 읽기

All about the Unity networking transport layer

6월 11, 201454

Get a general overview of the UNET system here, or read on to learn about the UNET transport layer foundation! When we started to design th... 더 읽기

Unity Test Tools 1.3 – responding to your feedback

6월 9, 201413

Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and I want to share some of the goodness it ... 더 읽기

Unit testing part 2 – Unit testing MonoBehaviours

6월 3, 201431

As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with te... 더 읽기

Katana: Leveraging Open-Source Tools for Continuous Integration

6월 2, 20148

For a few years, Unity has used TeamCity from JetBrains for automated building and testing.  As the R&D team grew here at Unity, the dem... 더 읽기

Mecanim and default values

5월 30, 201445

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... 더 읽기

UNET SyncVar

5월 29, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... 더 읽기

Overview of the New UI System

5월 28, 2014112

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... 더 읽기

Module Manager in 4.5

5월 27, 201428

How does it work? Let’s say that Google releases an amazing new phone, but it requires a small change to Unity’s Android support in order f... 더 읽기

Mecanim Humanoids

5월 26, 201429

Humanoid Rig and Muscle Space Mecanim Humanoid Rig and Muscle Space are an alternative solution to the standard skeleton node hierarchies a... 더 읽기

Unit testing part 1 – Unit tests by the book

5월 21, 20148

If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... 더 읽기