Short summary: Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing ... 더 읽기
I’m very proud to announce the launch of the Unity 4 open beta for Windows Phone 8 apps! We welcome any experienced Unity developer to enrol... 더 읽기
The Unity Web Player is the best way to get games into players’ hands, and currently installed on over 200M computers. Facebook is a great w... 더 읽기
In our tireless march towards world domination (okay, perhaps merely game industry domination), we’re proud to announce that we’ve just ente... 더 읽기
I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... 더 읽기
The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... 더 읽기
In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... 더 읽기
It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... 더 읽기
Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... 더 읽기
I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... 더 읽기
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... 더 읽기
Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got three weeks to jam on awesome new p... 더 읽기
After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update.
U... 더 읽기
Made With Unity
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