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Coming in 3.2: mobile graphics optimizations

1월 18, 201136

Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... 더 읽기

Standard Assets Update! part one

1월 11, 201141

I just wanted to give you a quick glance at a little something that is in the pipe for an upcoming Unity release. As you are probably awar... 더 읽기

Unite 2010 – day 1

11월 11, 20109

Dear community, friends, and Unite participants. We were off to a fantastic start of Unite yesterday! We sold out with 650 participants ... 더 읽기

Moving the bug fight forward

10월 29, 201021

Testing might not be a part of the romantic picture we all have about game development. Often it’s more seen as a dirty job that someone has... 더 읽기

Shader Compilation for Multiple Platforms

10월 20, 20106

Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... 더 읽기

Unity 3 “pre order” rebate extended by 24 hours!

9월 27, 201033

Dear developers, customers, friends. As you can see, we released Unity 3 to the world today. It's a an incredibly awesome release: both i... 더 읽기

Unity 3 Feature Video – Occlusion Culling with Umbra

9월 22, 201042

After much anticipation we finally have the Occlusion Culling video ready! Senior QA Specialist Samantha Kalman and the Demo Team have pu... 더 읽기

Unity 3 Release Real Soon Now ™

9월 20, 201039

Hey guys and gals. Super-happy news here from Unity HQ: Unity 3 is nearly ready - the beta testers and preview customers got their hands ... 더 읽기

Unity and iOS (solved!)

9월 10, 201058

Dear community! It's been 5 months since Apple announced the new iOS 4.0 Terms of Service which seemed like they might block out Unity (a... 더 읽기

Unity 3 Feature Preview – Deferred Rendering

9월 9, 201020

After a bit of radio silence we're back with another Unity 3 feature preview. In this short video Will Goldstone shows some of the benefi... 더 읽기

Unity 3 – What Feature is The Dev Team Most Proud Of?

8월 23, 201051

Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmappi... 더 읽기

Unity’s New SF Hood

8월 8, 201026

Last weekend the staff of Unity's SF office were setting desks up in our new office. We're now in the historic Jackson Square neighborhood n... 더 읽기

Unity 3 Preview – “Unity Bootcamp” Demo

7월 29, 201067

Aquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo ... 더 읽기