Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... 더 읽기
I just wanted to give you a quick glance at a little something that is in the pipe for an upcoming Unity release. As you are probably awar... 더 읽기
Dear community, friends, and Unite participants.
We were off to a fantastic start of Unite yesterday! We sold out with 650 participants ... 더 읽기
Testing might not be a part of the romantic picture we all have about game development. Often it’s more seen as a dirty job that someone has... 더 읽기
Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... 더 읽기
Dear developers, customers, friends.
As you can see, we released Unity 3 to the world today. It's a an incredibly awesome release: both i... 더 읽기
After much anticipation we finally have the Occlusion Culling video ready!
Senior QA Specialist Samantha Kalman and the Demo Team have pu... 더 읽기
Hey guys and gals.
Super-happy news here from Unity HQ: Unity 3 is nearly ready - the beta testers and preview customers got their hands ... 더 읽기
It's been 5 months since Apple announced the new iOS 4.0 Terms of Service which seemed like they might block out Unity (a... 더 읽기
After a bit of radio silence we're back with another Unity 3 feature preview.
In this short video Will Goldstone shows some of the benefi... 더 읽기
Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmappi... 더 읽기
Last weekend the staff of Unity's SF office were setting desks up in our new office. We're now in the historic Jackson Square neighborhood n... 더 읽기
Aquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo ... 더 읽기
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