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Hardware of the casual gamer

Pretty much everyone knows Valve's hardware survey - it's a very valuable resource that shows what hardware the typical "hardcore PC gamer" ... 더 읽기

8월 1, 200822

Terrain lighting & shadows, and the road towards it

People have been asking: why built-in shadows don't work on Unity's terrain? (here, here, ...) Yes, right now (Unity 2.0.2) they don't. Why ... 더 읽기

4월 14, 20085

Sliced bread is overrated

Just had this chat conversation: ... Joachim: yeah it's awesome Joachim: function Start () { /* super secret code snippet */ } Aras: who... 더 읽기

4월 10, 20087

A must read: The Casual Games Manifesto

I frequent many sites to stay up-to-date on various game industry news and today a real gem of an article appeared on Gamasutra courtesy of ... 더 읽기

4월 9, 2008

Thoughts On Browser Plugin Penetration

A very common question we get is "what is the penetration of the Unity plugin?" There's several ways to answer that question. It's in the... 더 읽기

3월 31, 20089

Thoughts on transparency

Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I'll go into some of the details why transparency (mo... 더 읽기

3월 23, 20085

Holy FPU precision, Batman!

One of our customers found an interesting bug the other day: embedding Unity Web Player into a web page makes some javascript animation libr... 더 읽기

1월 22, 20082

Clean vs. Cluttered GUI

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1월 7, 20085

Intermediate rendering, or what goes into a feature

We've got a feature we want to do -- it's something we call "intermediate mode render calls". The idea is that some script could say: Dra... 더 읽기

12월 6, 20076

Unity bloggers unleashed!

Greetings and welcome to the all new Unity Technologies blog! In the past there were a few of us here that had blogs and as individuals we o... 더 읽기

11월 8, 20075