Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmappi... 더 읽기
Last weekend the staff of Unity's SF office were setting desks up in our new office. We're now in the historic Jackson Square neighborhood n... 더 읽기
Aquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo ... 더 읽기
In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... 더 읽기
Alright everyone, it's the preview video that you've all been waiting for... Lightmapping in Unity 3!
Senior QA Specialist Samantha Kalma... 더 읽기
And the preview videos keep rolling in! We're running a little behind on the Beast lightmapping video, but until then take a look at some of... 더 읽기
Hello Unity Community. This is my first blog post and I’m happy to be sharing some very exciting news. I joined Unity almost two months ag... 더 읽기
Dear community, once again I'd like to start by offering my thanks to everyone for their patience through an unclear situation. We're gratef... 더 읽기
As of Unity 3.0, we are proud to give our users the possibility to use Module files for music and sound in their productions just as any oth... 더 읽기
You're probably wondering whether you're reading the title right and for 500 of you, you are! Today we put out a press release offering up s... 더 읽기
Today is an exciting day for all of us here at Unity Technologies as we're now shipping pre-release beta builds of Unity 3.0 to the first 10... 더 읽기
And we're back with another preview of Unity 3! As we near closer to the release of Unity 3 we hope to keep a steady stream of these feature... 더 읽기
We would like to share a little Video showing some of the new Image Effects in action.
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