Unity roadmap blog post said:
Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... 더 읽기
As Unity Technologies continues to grow in size one of those things we have an increasing need for is office space. Out here in San Francisc... 더 읽기
About a month ago Ethan posted about the Unity Demo Team and the iPhone tutorial that we have been working on. I'm happy to report that the ... 더 읽기
A bit over four years ago Unity 1.0 entered beta, and was subsequently released June 6th, 2005. Since then we've released 20 updates, grown ... 더 읽기
For some reason I was browsing through old emails and found some old development screenshots of Unity 2.5.
Unity 2.5 was the first versio... 더 읽기
This is my first post on the Unity blog and will be short because...hey, I still have more work to do. However, I wanted to drop a quick... 더 읽기
First, I've got to brag about Unity iPhone 1.0.2. The feedback we are getting is great -- increased frame rate, audio working a lot better, ... 더 읽기
Unity iPhone 1.0.2 is out now, so grab it!
As I've mentioned before the key aspects of this release were to reduce memory consumption and... 더 읽기
I always thought that the license comparison page on the Unity website was - well, not confusing, but at least not quite as clear as it coul... 더 읽기
I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I pos... 더 읽기
If you see this Bug Reporter appear, odds are that you've just experienced a problem in Unity. I can honestly say that whatever it is, we wa... 더 읽기
I think there are a lot of resources that are important but people might not have seen or skipped over it. So I am putting up a list of the ... 더 읽기
Woah my first blog post! And I am going to dive right into the roadmap. This time we are taking a look at what is coming up in the near futu... 더 읽기