Dear developers, customers, friends.
As you can see, we released Unity 3 to the world today. It's a an incredibly awesome release: both i... 더 읽기
After much anticipation we finally have the Occlusion Culling video ready!
Senior QA Specialist Samantha Kalman and the Demo Team have pu... 더 읽기
Hey guys and gals.
Super-happy news here from Unity HQ: Unity 3 is nearly ready - the beta testers and preview customers got their hands ... 더 읽기
It's been 5 months since Apple announced the new iOS 4.0 Terms of Service which seemed like they might block out Unity (a... 더 읽기
After a bit of radio silence we're back with another Unity 3 feature preview.
In this short video Will Goldstone shows some of the benefi... 더 읽기
Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmappi... 더 읽기
Last weekend the staff of Unity's SF office were setting desks up in our new office. We're now in the historic Jackson Square neighborhood n... 더 읽기
Aquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo ... 더 읽기
In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... 더 읽기
Alright everyone, it's the preview video that you've all been waiting for... Lightmapping in Unity 3!
Senior QA Specialist Samantha Kalma... 더 읽기
And the preview videos keep rolling in! We're running a little behind on the Beast lightmapping video, but until then take a look at some of... 더 읽기
Hello Unity Community. This is my first blog post and I’m happy to be sharing some very exciting news. I joined Unity almost two months ag... 더 읽기
Dear community, once again I'd like to start by offering my thanks to everyone for their patience through an unclear situation. We're gratef... 더 읽기
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