Yes, it's exactly that mysterious build that adds generics support, enables multiplayer for iPhone and noticeably shrinks final binary size.... 더 읽기
At Unite '09 Paulius Liekis and I did a presentation on Character Animation Tips & Tricks. We discussed a range of animation techniques ... 더 읽기
As y'all know the user base for Unity is exploding and that growth includes developers across the spectrum, from games to non-games, from sm... 더 읽기
Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-da... 더 읽기
(더 보기…) 더 읽기
I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity.
Any talk about mobile will start with the iPhon... 더 읽기
2010 Trends – Unity Technologies CEO David Helgason
We're living in exciting times, and in some ways we here at Unity Technologies are in a... 더 읽기
In my other recent blog post I described the webplayer regression rig which we are building. When we find regressions it is extremely helpf... 더 읽기
One of the unwritten commitments we make to our customers is that our webplayer will play back their content identically in all versions we ... 더 읽기
...I took a plane to Copenhagen.
Well ok, it all started a bit before: (더 보기…) 더 읽기
What a wonderful Christmas present!
So, 2009 has been an amazing year. I won't list out all our achievements, but they've been many, and ... 더 읽기
The Unity Asset Server can now be hosted on Windows! (in addition to Mac OS X and Linux as before)
The Unity Asset Server can now be hoste... 더 읽기
Hey folks, the end of another incredible year is rapidly coming to a close and the holiday season is fast upon us, and we here at Unity Tech... 더 읽기
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