Unity Analytics

다음을 구독: Unity Analytics

Remote Settings upgraded to support Segments

9월 15, 20179

Since our beta launch in June, Remote Settings has been very popular among our developers. The tool has been used in many different creative ways and applied to various platforms Unity supports. From updating with festive scenes to sending promotional offers, from mobile games to... 더 읽기

Since our beta launch in June, Remote Settings has been very popular among our developers. The tool has been used in many different creative ways and applied to various platforms Unity supports. From updating with festive scenes to sending promotional offers, from mobile games to... 더 읽기

What this cool cat can teach you about mobile free-to-play games

8월 15, 201730

The Unity R&D Content team’s latest demo is a complete free-to-play (F2P) mobile game, which makes full use of more Unity features, like Unity Ads and Analytics, than... 더 읽기

Standard Events Explained: Part 2 – Application and Progression

8월 9, 20174

So far in this series, I've introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. This time, we're diving deeper, ... 더 읽기

Zynga & Unity: 광고 수익화 독점 계약

8월 2, 20173

인앱 광고의 미래 유니파이드 옥션(Unified Auction, 통합 경매 방식) Zynga, 유니티와 독점 파트너십 제휴 유니티는 Zynga 와 파트너십을 맺고 독점으로 모바일 게임 보상형 광고를 제공하게 되었습니다. 이 파트너십을 통해 Zynga는 전 세계 10억 명 이상의 게임 플레이어에게 월 ... 더 읽기

Unity’s future of VR ads and how Cinemachine and Timeline will change storytelling as we know it

Introducing Unity to a whole new audience We recently had a fantastic showing at the VR in the Sky event in New York City. Part of VR Soc... 더 읽기

7월 22, 20172

Standard Events Explained: Part 1 – Onboarding

In my last post, I wrote about our new Standard Events package, which we've designed to make deep analysis of your game insanely simple. Now... 더 읽기

6월 9, 20174

Introducing Remote Settings: Update your game in an instant

Running a game as a live service means you can adapt your game to your players’ needs, keep your game fresh and make the experience more enj... 더 읽기

6월 2, 201740

Introducing Standard Events

"What custom events should I implement?" is a question we get asked a lot at Unity Analytics. Believe it or not, asking this doesn't mark yo... 더 읽기

5월 12, 20179

Hackers, InterWebz, and Fish Tacos

In the harsh chill of a San Diego February... Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway... 1... 더 읽기

2월 22, 20174

CAN’T STOP, WON’T STOP: 2016년 모바일 게임 시장 보고서

글로벌 모바일 및 VR 게임 트렌드에 대한 2016 년 보고서가 공개되었습니다! 슈퍼 데이터 리서치(SuperData Research)와 합동으로 발행한 보고서는 모바일, 모바일 VR 및 VR 시장에서의 강력한 성장 모멘텀을 보여줍니다. 게임에 대한 ... 더 읽기

2월 1, 201710

How Mindstorm answers the million-dollar question about players

The Games-as-a-Service model offers a way to keep your mobile games fresh because you can continually release launch campaigns, IAP sales, g... 더 읽기

1월 24, 2017

숫자로 보는 게임: 2016년 3분기 모바일 게임 산업 동향

개요 : 안드로이드 및 iOS 플레이어들은 하루에 거의 비슷한 평균 플레이 횟수를 보이고 있습니다. (2.4 vs. 2.38). 안드로이드 플레이어들은 하루에 평균6분 유니티 게임을 즐기고 iOS에서 유니티 게임을 즐기는 시간은 평균 1... 더 읽기

11월 16, 20169

From game hobbyist to thriving mobile game studio

Majid Khosravi had been a gamer his whole adult life. Developing software was just something he did for a living. That is, until he began to... 더 읽기

10월 25, 201611