Rock, Paper, Shotgun's Jim Rossingol recently did a great interview with our very own Nicholas Francis about the history of Unity and "makin... 더 읽기
I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and pl... 더 읽기
Some time ago we've announced our third Unite conference.
The conference will have many Unity employees, as well as Unity users, giving p... 더 읽기
During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas fro... 더 읽기
Update: We have released Unity 2.6.1 on December 2nd this year, which includes an update to the Mac Unity Web Plugin, which is fully compati... 더 읽기
Today is very exciting for us because we've just released a much anticipated update to our iPhone development platform -- Unity iPhone 1.5.
... 더 읽기
This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... 더 읽기
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... 더 읽기
This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... 더 읽기
This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projec... 더 읽기
We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... 더 읽기
Submissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you've been working h... 더 읽기
Hi guys & gals.
I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... 더 읽기