Unite!

8월 17, 20127

With Unite 2012 just around the corner, things are buzzing at Unity offices around the globe. We’ll all converge in Amsterdam in a matter of... 더 읽기

Unity Talk at SIGGRAPH Mobile 2012

8월 13, 201216

This year was a debut for SIGGRAPH Mobile - a full day program dedicated to Mobile graphics during SIGGRAPH 2012 conference in Los Angeles. ... 더 읽기

Interview with Bjarne Rene of Vostopia

8월 7, 2012

 Vostopia provides customizable 3D avatars for mobile, desktop and Web games. Founded in Norway in 2009 by industry veterans Bjarne Rene, Mi... 더 읽기

Learning Resources on the Unity Asset Store

8월 6, 2012

The Unity Asset Store now offers nearly 4,000 packages to help accelerate your game development. However you’ll also find many which acceler... 더 읽기

uniSWF MMO GUI Tutorial from Flaming Pumpkin – Part 1

8월 6, 2012

uniSWF is an easy to use AdobeFlash®-to-Unity UI solution. Simply publish assets from Adobe Flash and they seamlessly appear in the Unity ed... 더 읽기

Interview with Will Shaw of Black Horizon Studios

8월 6, 2012

Will Shaw's passion is the weather. His first Unity project was a system for producing volumetric light effects. This inspired him to create... 더 읽기

I like numbers!

8월 1, 201216

Time has come for a deeper dive into the number crunching that is also a part of being in quality assurance. I like numbers. I love spreadsh... 더 읽기

Unity 4: DirectX 11

7월 13, 201219

In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Re... 더 읽기

London Unity Usergroup 13: Hometown GP & Thomas Was Alone

7월 10, 20124

June 21st saw the 13th London Unity Usergroup. What's that you say? What happened to 12? well usergroup 12 was a 'social' with no talks, hen... 더 읽기

Unity 4: AAA graphics and performance for your mobile games

7월 5, 201233

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... 더 읽기

Unity 4: Linux Publishing Preview: What, How, and Wherefore

7월 3, 201283

Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... 더 읽기

Introducing the Unity Developer Network

7월 2, 201218

As part of a larger plan, today we launch the first iteration of the Unity Developer Network. The first iteration ties all of your Unity exp... 더 읽기

Unity 3.x and 4.x going forward

6월 24, 201247

Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... 더 읽기