Hi, my name is Kasper Amstrup Andersen, and I am leading the Toolsmiths Team here at Unity. The Toolsmiths Team consists of 6 developers, an... 더 읽기
We recently chatted with a couple of indie customers who released successful commercial content with the free version of Unity and the Basic... 더 읽기
Recently I wrote about authoring your 2D content in Photoshop and then setting it up for exporting. Today’s post will cover importing the fi... 더 읽기
Our simply big idea has always been to make game development accessible to more people with better tools. To help developers fulfil their cr... 더 읽기
Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our ... 더 읽기
Hi everyone! I want to share with all of you the news on Game Hackathon that took part in Lvov, Ukraine last weekend.
Unity Technologies ... 더 읽기
Designing content for multiple platforms becomes far easier if you think a few things through before you start. If you get your processes ri... 더 읽기
Just over a year ago I joined Unity as a Trainer and Consultant. In this role, I've been travelling to customers around the world ... 더 읽기
Last Friday we published Part I of our story on how four indie customers successfully funded their games with Kickstarter. Part I focused ma... 더 읽기
Our next upcoming release is Unity 4.2. Without actually going into what it's going to contain in terms of features, let's take a look at th... 더 읽기
Unity 4.0 added the new release channels function to the Unity Web Player plugin; this function gives us more fine-grained control over runt... 더 읽기
It’s that time of year again! With Unite 2013 fast approaching in Vancouver, it’s time to start thinking about the 2013 Unity Awards as well... 더 읽기
The current Kickstarter landscape is crowded with spectacular successes and a fair share of dashed hopes. Launching your own funding project... 더 읽기
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