With the new Nexus 4 and Nexus 10 from Google announced on Monday we noticed a compatibility problem between older games based on Unity 3.4.... 더 읽기
Tony spoke while Field Engineer Corey Johnson toured the Unity development environment, using a level from Madfinger’s Shadowgun as the exam... 더 읽기
Hola Unitees, se habla español! I’m Ricardo Arango, Developer Relations Lead at Unity Technologies and I am very excited to announce that Bo... 더 읽기
In Unity 3.5 we shipped the first version of the Cache Server, and with 4.0 we're making it even better (the way it works is the same). I wa... 더 읽기
So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted ... 더 읽기
During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... 더 읽기
Unity and Mixamo have been long time partners, and I'm happy to say that today our collaboration goes one step further: Starting October 16t... 더 읽기
It’s always exciting to announce a new service or product, and certainly there has been no shortage of enthusiasm with the introdu... 더 읽기
We’re getting a lot of attention lately and we’re not going to lie, it feels pretty good. Obviously the announcement that Nintendo... 더 읽기
Hey! It’s your resident Penguin Pushers here, and we’ve got some exciting news! Humble Indie Bundle 6 is launching today, featuring Rochard:... 더 읽기
First off thanks to everyone who has commented or emailed regarding our first blog post about the new learn area of the website we're workin... 더 읽기
A new exciting editor extension feature is coming for Unity 4 - Property Drawers!
What started out as a NinjaCamp project between Rune an... 더 읽기
Unity was in full effect at the Made in Brighton games conference yesterday - getting a mention right off the bat in the first talk. The sou... 더 읽기
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