Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmappi... 더 읽기
As a follow-up to my Getting Started with Unity blog post, I wanted to bring your attention to three recent tutorial sites:
First up ... 더 읽기
We're having a great Summer: We passed the 200,000 user mark, we passed the 30 million webplayer mark, we won the Develop Grand Prix, and we... 더 읽기
Last weekend the staff of Unity's SF office were setting desks up in our new office. We're now in the historic Jackson Square neighborhood n... 더 읽기
Aquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo ... 더 읽기
In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... 더 읽기
Alright everyone, it's the preview video that you've all been waiting for... Lightmapping in Unity 3!
Senior QA Specialist Samantha Kalma... 더 읽기
Yup, you read that right, it's that time of year again, the time to get yourself ready for this year's edition of our annual developer's con... 더 읽기
And the preview videos keep rolling in! We're running a little behind on the Beast lightmapping video, but until then take a look at some of... 더 읽기
Hello Unity Community. This is my first blog post and I’m happy to be sharing some very exciting news. I joined Unity almost two months ag... 더 읽기
Dear community, once again I'd like to start by offering my thanks to everyone for their patience through an unclear situation. We're gratef... 더 읽기
As our resident virtual world enthusiast, I'm always on the lookout for Unity developers making progress in the field. One of the most r... 더 읽기
As of Unity 3.0, we are proud to give our users the possibility to use Module files for music and sound in their productions just as any oth... 더 읽기
Made With Unity
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