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I learned programming on an Amiga 500. Some lowlevel stuff with copperlists, sine and cosine lookup tables and a line drawing algorithm to g... 더 읽기
Just making characters in your game look around can bring them much more to life as well as express important information to the user. Here ... 더 읽기
I'm happy to report that Unity 2.5.1 has finished baking in the oven and is now ready for download! As with all minor updates (anything 2.x)... 더 읽기
I've always said that Unity as a product is made up of 60% community, 20% grand ideas and concepts, 15% groovy tech and 15% wicked developer... 더 읽기
We here at Unity Tech draw inspiration from a variety of sources, some come from within, others from outside, this one definitely came from ... 더 읽기
The Locomotion System for Unity has previously been briefly mentioned on this blog, but this post will go more in depth with what exactly it... 더 읽기
Everyone knows the internet is made up of a series of tubes. Since Unity has such a strong internet component in the webplayer, nothing but... 더 읽기
With Unity 2.5.1 quickly wrapping up development, the last item on our to-do list is verifying webplayer compatibility. As a team we do sys... 더 읽기
If you're using compressed audio in your iPhone game, then you should grab Unity iPhone 1.0.3. It is a hot fix release with a single purpose... 더 읽기
In early April a discussion started about possibly getting some folks from the Unity community together during or just after WWDC. The threa... 더 읽기
First, lets see what is inside new iPhone 3G S. Number of technical sites wrote reviews already (mostly based on well educated guess since r... 더 읽기
Unity roadmap blog post said: Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... 더 읽기
As Unity Technologies continues to grow in size one of those things we have an increasing need for is office space. Out here in San Francisc... 더 읽기
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