Unity and Overtone at PAX East 2020

1월 22, 20201

We’re showcasing Unity’s voice and text chat app, Overtone, at PAX East. Experience the power of this reliable, scalable, high-fidelity comm... 더 읽기

Community Component – 2019 in review and community creators to follow

1월 15, 202012

Last year had great highlights like, the longest uninterrupted streak of #UnityTips on Twitter, regular weekly episodes of Best of Made with... 더 읽기

Reimagining in-vehicle experiences with real-time 3D

1월 14, 20204

Unity is teaming up with NXP Semiconductors, the world’s largest provider of automotive semiconductors, to demonstrate a human-machine inter... 더 읽기

Understanding Lifetime Value and using it to grow your game

1월 13, 20209

The secret to creating a successful mobile games business is to have players that come back to your game day after day. The way to do that i... 더 읽기

How to set up Unity’s High Definition Render Pipeline for high-end visualizations

1월 9, 202017

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator ... 더 읽기

7 steps to grow your game with paid user acquisition

1월 8, 20203

After countless hours of development and iteration, you finally launched your mobile game in various app stores. But this is just the beginn... 더 읽기

Unity at Sundance Film Festival 2020

1월 7, 20205

In January of 2020, real-time storytellers will be able to dazzle and inspire the Sundance Film Festival audience with immersive creative ac... 더 읽기

Unity Simulation is now on AWS, making it multi-cloud compatible

+1 1월 7, 20206

Today at CES, we announced that Unity Simulation, our cloud-based simulation product, is now multi-cloud compatible with its launch on Amazo... 더 읽기

Mixed and Augmented Reality Studio (MARS): Designing a framework for simplified, flexible AR authoring

1월 3, 20203

We set out to build workflows that give creators the ability to make AR applications that work the way we want them to: context-aware, flexi... 더 읽기

Lexus, Unity를 이용한 가상 제작 도입

1월 2, 20201

요즘 자동차 소비자들은 보다 풍부하고 개인에게 맞춘 온라인 구매 경험을 기대합니다. 이번 포스팅에서는 Unity를 활용한 Lexus의 제작 비하인드 스토리를 통해 새로운 방식의 광고/마케팅 콘텐츠 제작 과정과 더불어 크리에이티브 파트너사와 함께 다양한... 더 읽기

The most wonderful (real)time of the year

12월 23, 20193

The excitement of the holiday season is all around us. It’s in the ambient festive buzz. The queues at the shops. The crowded flights, train... 더 읽기

EditorXR Runtime

12월 20, 20199

In 2016, Unity Lab’s Authoring Tools Group released the first version of EditorXR, our extension for working in Unity’s Scene View in XR hea... 더 읽기

증강 현실을 이용한 Tactic의 코카콜라 캠페인

12월 19, 20191

Tactic은 Unity를 사용하여 브랜드 마케팅의 새로운 카테고리인 AR 기술을 활용한 제품 패키징 분야를 선도하고 있습니다. 제품 패키지 또는 레이블을 휴대전화 카메라로 촬영하면 멋진 AR 환경이 펼쳐져 고객 참여를 유도하고 판매를 증가시킬 수 있... 더 읽기