Mike Bithell: The Asset Store is a path to more ambitious indie games

2월 25, 201433

Thomas Was Alone is an award winning indie puzzle platformer game. Though Mike is an experienced game designer, he first learned Unity while... 더 읽기

Unity Night in Odessa

2월 20, 20142

Building Quality This presentation focused on what we do to make Unity awesome, giving an overview of the QA teams and the tools we use in ... 더 읽기

Exclusive offer for Unity developers building games for Windows

2월 19, 201413

Last November I shared with you that we’d surpassed 1000 games made with Unity across Windows Store and Windows Phone. Well, it looks like t... 더 읽기

Overcoming issues with iOS App Store submissions

2월 11, 201413

Recently, we have received a number of reports indicating that Apple have tightened their review process, and have started rejecting apps th... 더 읽기

Global Game Jam 2014

2월 7, 201425

It was another record breaking year for the Global Game Jam this year with a mind blowing total of 2292 games created using Unity.  This is ... 더 읽기

Simplygon Now Live in Unity

2월 6, 20149

Greetings all!  I'm pretty chuffed that Simplygon's AAA quality mesh reduction and automatic LOD technology is now available to Unity users ... 더 읽기

The ‘Kii to Unity’ contest

1월 28, 20144

I'm pretty fond of Kii, with whom Unity has a very amicable relationship!  They've got what I think is one of the most promising backend-as-... 더 읽기

New Sample Assets Beta

1월 17, 201457

*** Updates! * Added simple arcade style 2-axis aircraft control example. * Added “Handheld Camera” prefab. Has realistic fuzzy tracking ... 더 읽기

PlayStation® Vita deployment is here!

1월 15, 201424

Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition t... 더 읽기

Monitoring Unity Performance, Part II

1월 8, 20146

Building the rig We have built a performance test rig that can monitor selected development and release branches and report selected data p... 더 읽기

Unity and Kii Cloud Team Up for the Love of the Game

1월 7, 2014

(This guest blog post comes from our online service partner, Kii) With Kii, game developers get a fast and scalable backend, powerful... 더 읽기

Occlusion Culling in Unity 4.3: Troubleshooting

1월 2, 20143

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... 더 읽기

Monitoring Unity Performance, Part I

12월 30, 20135

With an ever increasing amount of test configurations (platforms, operating systems, versions) it gets increasingly difficult to keep track ... 더 읽기