Just Looking Around

Just making characters in your game look around can bring them much more to life as well as express important information to the user. Here ... 더 읽기

7월 10, 200912

Unity 2.5.1 Released!

I'm happy to report that Unity 2.5.1 has finished baking in the oven and is now ready for download! As with all minor updates (anything 2.x)... 더 읽기

7월 8, 20095

Digging into the community projects

I've always said that Unity as a product is made up of 60% community, 20% grand ideas and concepts, 15% groovy tech and 15% wicked developer... 더 읽기

7월 8, 20091

Unity Summer of Code

We here at Unity Tech draw inspiration from a variety of sources, some come from within, others from outside, this one definitely came from ... 더 읽기

7월 7, 2009

Focus: The Locomotion System

The Locomotion System for Unity has previously been briefly mentioned on this blog, but this post will go more in depth with what exactly it... 더 읽기

6월 30, 20093

Unity coming to you on faster tubes

Everyone knows the internet is made up of a series of tubes.  Since Unity has such a strong internet component in the webplayer, nothing but... 더 읽기

6월 26, 200914

2.5.1 Webplayer Preview

With Unity 2.5.1 quickly wrapping up development, the last item on our to-do list is verifying webplayer compatibility.  As a team we do sys... 더 읽기

6월 22, 200910

iPhone 1.0.3 to the Rescue

If you're using compressed audio in your iPhone game, then you should grab Unity iPhone 1.0.3. It is a hot fix release with a single purpose... 더 읽기

6월 17, 20092

Unity Community Meetup in San Francisco

In early April a discussion started about possibly getting some folks from the Unity community together during or just after WWDC. The threa... 더 읽기

6월 17, 20095

iPhone 3G S is Hot!

First, lets see what is inside new iPhone 3G S. Number of technical sites wrote reviews already (mostly based on well educated guess since r... 더 읽기

6월 15, 20092

Fixed function T&L in vertex shaders: implemented

Unity roadmap blog post said: Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... 더 읽기

6월 10, 20094

Unity Tech SF has a new home!

As Unity Technologies continues to grow in size one of those things we have an increasing need for is office space. Out here in San Francisc... 더 읽기

6월 5, 20098

iPhone Tutorial Update

About a month ago Ethan posted about the Unity Demo Team and the iPhone tutorial that we have been working on. I'm happy to report that the ... 더 읽기

6월 3, 200925