Introducing the new Memory Profiler

The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... 더 읽기

3월 14, 201327

Short Cycle Development

The Problem In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... 더 읽기

3월 8, 201319

Unity 4 Early Access for Windows Store apps

It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... 더 읽기

3월 7, 201333

Unity’s Serious Business With Serious Games

  Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in th... 더 읽기

3월 5, 201314

Exploratory Testing at Unity

Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... 더 읽기

2월 28, 20133

Time to Move on to Something Else…

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... 더 읽기

2월 21, 2013108

Unity games sweep App Store awards

Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... 더 읽기

2월 19, 201317

Brian Fargo: inXile asset crowdsourcing experiment a “resounding success”

Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... 더 읽기

2월 18, 2013

Learn Unity Update #3 : Phase 1 and Lab Testing

Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... 더 읽기

2월 11, 201340

Automatic Setup of a Humanoid

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... 더 읽기

2월 7, 201324

DirectX 11 Competition Winner and Showcase!

Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a t... 더 읽기

2월 1, 201323

Mixamo’s animation store plug-in now supports Mecanim!

At the core of our company philosophy is the belief that nothing should get in the way of the creative process.  Game development has tradit... 더 읽기

1월 18, 201311

Global Game Jam 2013

Its that time of year again! It really doesn't feel like 5 minutes since last years Global Game Jam, its amazing how time flies. For t... 더 읽기

1월 18, 201318