The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... 더 읽기
In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... 더 읽기
It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... 더 읽기
Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in th... 더 읽기
Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... 더 읽기
I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... 더 읽기
Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... 더 읽기
Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... 더 읽기
Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... 더 읽기
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... 더 읽기
Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a t... 더 읽기
At the core of our company philosophy is the belief that nothing should get in the way of the creative process. Game development has tradit... 더 읽기
Its that time of year again!
It really doesn't feel like 5 minutes since last years Global Game Jam, its amazing how time flies.
For t... 더 읽기