Assets to bring detail & fidelity to your game worlds

When creating compelling video game levels, the idiom 'God is in the Details' couldn't be more true. Detail in your world design is a sign ... 더 읽기

12월 6, 20118

London Unity Usergroup 7

November 24th 2011, London Southbank University is host to the monthly London Usergroup. In this session, Will Goldstone and Christopher Pop... 더 읽기

11월 25, 2011

Unity at the Massive Black Workshops

Our good friends at Massive Black, who include some of the most accomplished and talented artists in the industry, have invited Unity to par... 더 읽기

11월 14, 2011

Build Engineering and Infrastructure: How Unity Does It

Hello!  I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome U... 더 읽기

10월 21, 201117

Asset Store Action News – October 2011!

Autumn is here.. and for those of us in the northern hemisphere, this means cooler weather, colorful falling leaves, pumpkins and Halloween ... 더 읽기

10월 19, 201114

London Unity Usergroup 5 & 6

The London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riots), ... 더 읽기

10월 19, 20111

Tips for water in Unity

This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... 더 읽기

10월 7, 201115

Unite 11 – Its Over

Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get... 더 읽기

10월 3, 201113

Unite 11 – Day 2

So day two of Unite 11 has come to a close. At the time of writing I've just got home from the Unite Party, it was really cool and I had a g... 더 읽기

9월 30, 20114

SHADOWGUN talk at Unite

Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... 더 읽기

9월 29, 20116

Unite 11 – Day 1

So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendee... 더 읽기

9월 28, 201132

Mixamo’s Auto-Rigger

Our friends at Mixamo have been working on new solutions for game developers.  You can already use their animation tools inside the Unity As... 더 읽기

9월 21, 201114

Animating skinned mesh along waypoints in Unity

This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity. At the end of the guid... 더 읽기

9월 20, 201110