After much anticipation we finally have the Occlusion Culling video ready!
Senior QA Specialist Samantha Kalman and the Demo Team have pu... 더 읽기
Hey guys and gals.
Super-happy news here from Unity HQ: Unity 3 is nearly ready - the beta testers and preview customers got their hands ... 더 읽기
It's been 5 months since Apple announced the new iOS 4.0 Terms of Service which seemed like they might block out Unity (a... 더 읽기
After a bit of radio silence we're back with another Unity 3 feature preview.
In this short video Will Goldstone shows some of the benefi... 더 읽기
Come get the fame and fortune that's rightly yours at the annual awards ceremony to be held at Unite 2010.
The Unity Awards is our way of... 더 읽기
MuseGames.com & Unity Technologies are teaming up for a new bi-monthly Unity "Prefab" based contest called The Fabricator Contest! The c... 더 읽기
Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmappi... 더 읽기
As a follow-up to my Getting Started with Unity blog post, I wanted to bring your attention to three recent tutorial sites:
First up ... 더 읽기
We're having a great Summer: We passed the 200,000 user mark, we passed the 30 million webplayer mark, we won the Develop Grand Prix, and we... 더 읽기
Last weekend the staff of Unity's SF office were setting desks up in our new office. We're now in the historic Jackson Square neighborhood n... 더 읽기
Aquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo ... 더 읽기
In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... 더 읽기
Alright everyone, it's the preview video that you've all been waiting for... Lightmapping in Unity 3!
Senior QA Specialist Samantha Kalma... 더 읽기