Mixamo’s animation store plug-in now supports Mecanim!

At the core of our company philosophy is the belief that nothing should get in the way of the creative process.  Game development has tradit... 더 읽기

1월 18, 201311

Global Game Jam 2013

Its that time of year again! It really doesn't feel like 5 minutes since last years Global Game Jam, its amazing how time flies. For t... 더 읽기

1월 18, 201318

Bladeslinger: Pushing the Boundaries Part I

Luma Arcade's recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile har... 더 읽기

1월 15, 201310

Interviews with the winners of our first Asset Store Contest

This fall, the Asset Store ran its first asset contest in Korea. The contest sought out bipedal 3D model characters which fell into either t... 더 읽기

12월 27, 2012

Experience the Asset Store from your browser!

We're so pleased to announce the release of the Unity Asset Store's new browser-based interface!  For the first time, you can now browse the... 더 읽기

12월 18, 201226

Unity 3.5.7 is out!

Good news for Unity 3.5 users - we just released version 3.5.7 with lots of fixes for Android, iOS and a few others. Download it here - h... 더 읽기

12월 14, 20129

Learn Unity update #2

Here at Unity we've been working hard on an entirely new area of the website to help you learn game development with Unity. We've posted twi... 더 읽기

12월 13, 201234

How to Submit to the iOS App Store: A Unity Guide

As many of you are creating great content for the Apple iOS App Store, we wanted to create a quick guide to show you how the submission proc... 더 읽기

12월 13, 20127

Three Ninja Camp VII projects at a glimpse

Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got  three weeks to jam on awesome new p... 더 읽기

12월 7, 201250

What’s next on Mecanim roadmap

Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. U... 더 읽기

12월 7, 201241

Unity and Gambling

Note: For up-to-date information about how you can create real-money gambling games using Unity, visit our gambling solutions page. Unit... 더 읽기

12월 4, 201227

Unity Serious Games Highlight Reel at I/ITSEC 2012

Unity is used to create a lot of interactive software outside of the video game industry. Everything from architectural visualizations to mi... 더 읽기

12월 3, 20128

Iterative baking of Occlusion and NavMeshes

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... 더 읽기

11월 30, 201215