At the core of our company philosophy is the belief that nothing should get in the way of the creative process. Game development has tradit... 더 읽기
Its that time of year again!
It really doesn't feel like 5 minutes since last years Global Game Jam, its amazing how time flies.
For t... 더 읽기
Luma Arcade's recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile har... 더 읽기
This fall, the Asset Store ran its first asset contest in Korea. The contest sought out bipedal 3D model characters which fell into either t... 더 읽기
We're so pleased to announce the release of the Unity Asset Store's new browser-based interface! For the first time, you can now browse the... 더 읽기
Good news for Unity 3.5 users - we just released version 3.5.7 with lots of fixes for Android, iOS and a few others. Download it here -
h... 더 읽기
Here at Unity we've been working hard on an entirely new area of the website to help you learn game development with Unity. We've posted twi... 더 읽기
As many of you are creating great content for the Apple iOS App Store, we wanted to create a quick guide to show you how the submission proc... 더 읽기
Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got three weeks to jam on awesome new p... 더 읽기
After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update.
U... 더 읽기
Note: For up-to-date information about how you can create real-money gambling games using Unity, visit our gambling solutions page.
Unit... 더 읽기
Unity is used to create a lot of interactive software outside of the video game industry. Everything from architectural visualizations to mi... 더 읽기
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.
Wouldn... 더 읽기